Real-time volume graphics
K Engel, M Hadwiger, N Morrical, W Usher, I Wald… - 2019 IEEE Visualization …, 2019 - ieeexplore.ieee.org
Sample based ray marching is an effective method for direct volume rendering of
unstructured meshes. However, sampling such meshes remains expensive, and strategies …
unstructured meshes. However, sampling such meshes remains expensive, and strategies …
A comparison of gradient estimation methods for volume rendering on unstructured meshes
This paper presents a study of gradient estimation methods for rendering unstructured-mesh
volume data. Gradient estimation is necessary for rendering shaded isosurfaces and …
volume data. Gradient estimation is necessary for rendering shaded isosurfaces and …
[BUCH][B] GPU-based interactive visualization techniques
D Weiskopf - 2007 - Springer
Graphics processing units (GPUs) have been revolutionizing the way computer graphics
and visualization are practiced. Driven by the computer-games industry and its demand for …
and visualization are practiced. Driven by the computer-games industry and its demand for …