Real-time volume graphics

K Engel, M Hadwiger, N Morrical, W Usher, I Wald… - 2019 IEEE Visualization …, 2019 - ieeexplore.ieee.org
Sample based ray marching is an effective method for direct volume rendering of
unstructured meshes. However, sampling such meshes remains expensive, and strategies …

A comparison of gradient estimation methods for volume rendering on unstructured meshes

CD Correa, R Hero, KL Ma - IEEE Transactions on Visualization …, 2009 - ieeexplore.ieee.org
This paper presents a study of gradient estimation methods for rendering unstructured-mesh
volume data. Gradient estimation is necessary for rendering shaded isosurfaces and …

[BUCH][B] GPU-based interactive visualization techniques

D Weiskopf - 2007 - Springer
Graphics processing units (GPUs) have been revolutionizing the way computer graphics
and visualization are practiced. Driven by the computer-games industry and its demand for …