Game-based learning in computer science education: a sco** literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Game-based learning approach in computer science in primary education: a systematic review

M Videnovik, AM Bogdanova, V Trajkovik - Entertainment Computing, 2024 - Elsevier
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …

Experimenting with soft robotics in education: A systematic literature review from 2006 to 2022

IU Cayetano-Jiménez, EA Martinez-Ríos… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Educational robotics (ER) is a discipline of applied robotics focused on teaching robot
design, analysis, application, and operation. Traditionally, ER has favored rigid robots …

Design and validation of an augmented reality teaching system for primary logic programming education

CY Tsai, YC Lai - sensors, 2022 - mdpi.com
Programming is a skill that requires high levels of logical thinking and problem-solving
abilities. According to the Curriculum Guidelines for the 12-Year Basic Education currently …

Engaging learners in educational robotics: Uncovering students' expectations for an ideal robotic platform

G Kyprianou, A Karousou, N Makris, I Sarafis… - Electronics, 2023 - mdpi.com
Extensive research has been conducted on educational robotics (ER) platforms to explore
their usage across different educational levels and assess their effectiveness in achieving …

Fostering computational thinking and problem-solving in programming: Integrating concept maps into robot block-based programming

CH Chen, HY Chung - Journal of Educational Computing …, 2024 - journals.sagepub.com
Computational thinking (CT) has gained considerable attention and in-depth discussion
over the last two decades. Although the significance of CT has been highlighted, it could be …

[HTML][HTML] Fossbot: An open source and open design educational robot

C Chronis, I Varlamis - Electronics, 2022 - mdpi.com
In the last few years, the interest in the use of robots in STEM education has risen. However,
their main drawback is the high cost, which makes it almost impossible for schools to have …

Physical Robots in Education: A Systematic Review Based on the Technological Pedagogical Content Knowledge Framework

H Wang, N Luo, T Zhou, S Yang - Sustainability, 2024 - mdpi.com
Driven by the wave of artificial intelligence, the educational practice and application of
robots have become increasingly common. Despite extensive coverage in the literature on …

Enhancing students' critical thinking and creative thinking: An integrated mind map** and robot-based learning approach

MC Chiu, GJ Hwang - Education and Information Technologies, 2024 - Springer
Fostering students' critical thinking and creative thinking is an important aim in education.
For example, art courses not only focus on artwork creation, but also on theoretical …

The effect of PDCA cycle strategy on pupils' tangible programming skills and reflective thinking

X Gong, S Yu, J Xu, A Qiao, H Han - Education and Information …, 2024 - Springer
Tangible programming combines the advantages of object manipulation with programmable
hardware, which plays an essential role in improving programming skills. As a tool for …