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Virtual museums, a survey and some issues for consideration
Museums are interested in the digitizing of their collections not only for the sake of
preserving the cultural heritage, but to also make the information content accessible to the …
preserving the cultural heritage, but to also make the information content accessible to the …
Develo** serious games for cultural heritage: a state-of-the-art review
EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010 - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …
use of games to support cultural heritage purposes, such as historical teaching and learning …
Design and development of a spatial mixed reality touring guide to the Egyptian museum
Many public services and entertainment industries utilise Mixed Reality (MR) devices to
develop highly immersive and interactive applications. However, recent advancements in …
develop highly immersive and interactive applications. However, recent advancements in …
From physical to virtual art exhibitions and beyond: Survey and some issues for consideration for the metaverse
S Sylaiou, P Dafiotis, D Koukopoulos… - Journal of Cultural …, 2024 - Elsevier
This manuscript addresses the increasing importance of Extended Reality (XR) in art
exhibitions. It elaborates on the technologies employed, design issues, pertinent aims, and …
exhibitions. It elaborates on the technologies employed, design issues, pertinent aims, and …
Survey: Using augmented reality to improve learning motivation in cultural heritage studies
JC González Vargas, R Fabregat, A Carrillo-Ramos… - Applied Sciences, 2020 - mdpi.com
Cultural Heritage (CH) refers to the representation of historical places and traditional
customs of a specific city or country. Its principal aim is to transmit to future generations how …
customs of a specific city or country. Its principal aim is to transmit to future generations how …
[PDF][PDF] Serious games in cultural heritage
EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009 - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …
use of games to support cultural heritage purposes, such as historical teaching and learning …
A useful visualization technique: a literature review for augmented reality and its application, limitation & future direction
D Yu, JS **, S Luo, W Lai, Q Huang - Visual information communication, 2009 - Springer
Augmented reality (AR), a useful visualization technique, is reviewed based literatures. The
AR research methods and applications are surveyed since AR was first developed over forty …
AR research methods and applications are surveyed since AR was first developed over forty …
ARCO-an architecture for digitization, management and presentation of virtual exhibitions
M White, N Mourkoussis, J Darcy… - Proceedings …, 2004 - ieeexplore.ieee.org
A complete tool chain starting with stereo photogrammetry based digitization of artefacts,
their refinement, collection and management with other multimedia data, and visualization …
their refinement, collection and management with other multimedia data, and visualization …
Mobile augmented reality in museums: towards enhancing visitor's learning experience
This article presents the design and implementation of a handheld Augmented Reality (AR)
system called Mobile Augmented Reality Touring System (MARTS). The results of …
system called Mobile Augmented Reality Touring System (MARTS). The results of …
Real-time gesture recognition by learning and selective control of visual interest points
T Kirishima, K Sato, K Chihara - IEEE Transactions on Pattern …, 2005 - ieeexplore.ieee.org
For the real-time recognition of unspecified gestures by an arbitrary person, a
comprehensive framework is presented that addresses two important problems in gesture …
comprehensive framework is presented that addresses two important problems in gesture …