Virtual museums, a survey and some issues for consideration

S Styliani, L Fotis, K Kostas, P Petros - Journal of cultural Heritage, 2009‏ - Elsevier
Museums are interested in the digitizing of their collections not only for the sake of
preserving the cultural heritage, but to also make the information content accessible to the …

Develo** serious games for cultural heritage: a state-of-the-art review

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - Virtual reality, 2010‏ - Springer
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

Design and development of a spatial mixed reality touring guide to the Egyptian museum

R Hammady, M Ma, C Strathern… - Multimedia Tools and …, 2020‏ - Springer
Many public services and entertainment industries utilise Mixed Reality (MR) devices to
develop highly immersive and interactive applications. However, recent advancements in …

From physical to virtual art exhibitions and beyond: Survey and some issues for consideration for the metaverse

S Sylaiou, P Dafiotis, D Koukopoulos… - Journal of Cultural …, 2024‏ - Elsevier
This manuscript addresses the increasing importance of Extended Reality (XR) in art
exhibitions. It elaborates on the technologies employed, design issues, pertinent aims, and …

Survey: Using augmented reality to improve learning motivation in cultural heritage studies

JC González Vargas, R Fabregat, A Carrillo-Ramos… - Applied Sciences, 2020‏ - mdpi.com
Cultural Heritage (CH) refers to the representation of historical places and traditional
customs of a specific city or country. Its principal aim is to transmit to future generations how …

[PDF][PDF] Serious games in cultural heritage

EF Anderson, L McLoughlin, F Liarokapis, C Peters… - 2009‏ - eprints.bournemouth.ac.uk
Although the widespread use of gaming for leisure purposes has been well documented, the
use of games to support cultural heritage purposes, such as historical teaching and learning …

A useful visualization technique: a literature review for augmented reality and its application, limitation & future direction

D Yu, JS **, S Luo, W Lai, Q Huang - Visual information communication, 2009‏ - Springer
Augmented reality (AR), a useful visualization technique, is reviewed based literatures. The
AR research methods and applications are surveyed since AR was first developed over forty …

ARCO-an architecture for digitization, management and presentation of virtual exhibitions

M White, N Mourkoussis, J Darcy… - Proceedings …, 2004‏ - ieeexplore.ieee.org
A complete tool chain starting with stereo photogrammetry based digitization of artefacts,
their refinement, collection and management with other multimedia data, and visualization …

Mobile augmented reality in museums: towards enhancing visitor's learning experience

N Ghouaiel, S Garbaya, JM Cieutat, JP Jessel - International Journal of …, 2017‏ - ijvr.eu
This article presents the design and implementation of a handheld Augmented Reality (AR)
system called Mobile Augmented Reality Touring System (MARTS). The results of …

Real-time gesture recognition by learning and selective control of visual interest points

T Kirishima, K Sato, K Chihara - IEEE Transactions on Pattern …, 2005‏ - ieeexplore.ieee.org
For the real-time recognition of unspecified gestures by an arbitrary person, a
comprehensive framework is presented that addresses two important problems in gesture …