Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice

ELC Law, F Brühlmann, ED Mekler - … of the 2018 annual symposium on …, 2018‏ - dl.acm.org
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …

Mobile devices or head-mounted displays: a comparative review and analysis of augmented reality in healthcare

A Oun, N Hagerdorn, C Scheideger, X Cheng - IEEE Access, 2024‏ - ieeexplore.ieee.org
Augmented reality (AR), which combines digital rendering with the real world, has
significantly shaped the healthcare system. AR technology can be utilized through a range …

Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities

L López-Faican, J Jaen - International Journal of Human-Computer Studies, 2023‏ - Elsevier
Emotional deficits such as lack of empathy in children and adolescents are strong predictors
of develo** antisocial behavior, making inappropriate moral judgments, difficulties in …

[HTML][HTML] Designing for meaningful social interaction in digital serious games

X Fonseca, G Slingerland, S Lukosch, F Brazier - Entertainment Computing, 2021‏ - Elsevier
Digital serious games have shown to be effective in promoting citizen engagement and
social interaction. The reasons for their success are, however, unknown. This paper …

Design framework for social interaction with location-based games

X Fonseca, S Lukosch… - International …, 2022‏ - journal.seriousgamessociety.org
Location-based games invite players to have new forms of meaningful social interactions
with others and provide opportunities for players to engage with their own neighbourhood's …

Analysis of the quality of points of interest in the most popular location-based games

S Laato, T Pietarinen, S Rauti, TH Laine - Proceedings of the 20th …, 2019‏ - dl.acm.org
Location-basedgames (LBGs) have risen to popularity recently with games like Pokémon
GO, Jurassic World: Alive and Walking Dead: Our World. The games revolve around …

" It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO

Y Kim, A Bhattacharya, JA Kientz, JH Lee - Proceedings of the 2020 CHI …, 2020‏ - dl.acm.org
Leveraging existing popular games such as Pokémon GO to promote health can engage
people in healthy activities without sacrificing gaming appeal. However, little is known about …

Effects of presence and physical activity on player well-being in augmented reality games: A diary study

M Kosa, A Uysal - International Journal of Human–Computer …, 2022‏ - Taylor & Francis
In this study, we investigate presence in augmented reality games and how it is related to
daily physical activity levels and well-being of players. In a diary study, 49 participants …

Requirements for location-based games for social interaction

X Fonseca, S Lukosch, H Lukosch… - IEEE Transactions on …, 2021‏ - ieeexplore.ieee.org
Social interaction is part of the fabric of society and is essential to challenge many types of
social barriers. Location-based games (LBGs) provide a means to foster such interaction in …

Location-based challenges for playful neighbourhood exploration

G Slingerland, X Fonseca, S Lukosch… - Behaviour & …, 2022‏ - Taylor & Francis
Location-based activities can challenge citizens to explore their neighbourhood in new
playful ways. This paper presents a classification of such playful activities based on the …