Drag: on: A virtual reality controller providing haptic feedback based on drag and weight shift
Standard controllers for virtual reality (VR) lack sophisticated means to convey a realistic,
kinesthetic impression of size, resistance or inertia. We present the concept and …
kinesthetic impression of size, resistance or inertia. We present the concept and …
BARefoot: Generating virtual materials using motion coupled vibration in shoes
P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet.
For example, one can easily distinguish between moss and stone without looking at the …
For example, one can easily distinguish between moss and stone without looking at the …
Vibroweight: Simulating weight and center of gravity changes of objects in virtual reality for enhanced realism
Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of
virtual objects (eg, their weight and motion patterns). However, the lack of haptic sensations …
virtual objects (eg, their weight and motion patterns). However, the lack of haptic sensations …
Virtual super-lea**: Immersive extreme jum** in VR
People sometimes imagine and yearn for a" Super Power," an ability they do not have
naturally. In this paper, we propose Virtual Super-Lea** (VSL) as an immersive virtual …
naturally. In this paper, we propose Virtual Super-Lea** (VSL) as an immersive virtual …
Give weight to VR: manipulating users' perception of weight in virtual reality with electric muscle stimulation
Virtual Reality (VR) devices empower users to experience virtual worlds through rich visual
and auditory sensations. However, believable haptic feedback that communicates the …
and auditory sensations. However, believable haptic feedback that communicates the …
DeepSnake: Sequence learning of joint torques using a gated recurrent neural network
Handheld virtual reality (VR) controllers are necessary for creating immersive experiences.
In this paper, we propose a gated RNN-based sequence model that estimates the joint …
In this paper, we propose a gated RNN-based sequence model that estimates the joint …
Glissade: generating balance shifting feedback to facilitate auxiliary digital pen input
KC Huang, CK Sun, DY Huang, YC Chen… - Proceedings of the …, 2020 - dl.acm.org
This paper introduces Glissade, a digital pen that generates balance shifting feedback by
changing the weight distribution of the pen. A pulley system shifts a brass mass inside the …
changing the weight distribution of the pen. A pulley system shifts a brass mass inside the …
Haptic Rendering in Virtual Reality During Interaction with Tangibles
X de Tinguy - 2020 - theses.hal.science
This thesis is centered around the usage of tangible objects in Virtual Reality. While wearing
a Head Mounted Display, the user is unable see the tangibles and end up confronting the …
a Head Mounted Display, the user is unable see the tangibles and end up confronting the …
VR における剣撃の視覚効果の違いがユーザの速度知覚に与える影響
**野祐也, 橋本直 - 研究報告エンタテインメントコンピューティング …, 2020 - ipsj.ixsq.nii.ac.jp
論文抄録 本研究では, 剣撃体験に主眼を置いた VR アクションゲームにおいてユーザに身体能力の
限界以上の速度で行動していると知覚させることを目的に, ユーザの高速な動作に同期した剣の …
限界以上の速度で行動していると知覚させることを目的に, ユーザの高速な動作に同期した剣の …