Drag: on: A virtual reality controller providing haptic feedback based on drag and weight shift

A Zenner, A Krüger - Proceedings of the 2019 CHI Conference on …, 2019 - dl.acm.org
Standard controllers for virtual reality (VR) lack sophisticated means to convey a realistic,
kinesthetic impression of size, resistance or inertia. We present the concept and …

BARefoot: Generating virtual materials using motion coupled vibration in shoes

P Strohmeier, S Güngör, L Herres, D Gudea… - Proceedings of the 33rd …, 2020 - dl.acm.org
Many features of materials can be experienced through tactile cues, even using one's feet.
For example, one can easily distinguish between moss and stone without looking at the …

Vibroweight: Simulating weight and center of gravity changes of objects in virtual reality for enhanced realism

X Wang, D Monteiro, LH Lee, P Hui… - 2022 IEEE haptics …, 2022 - ieeexplore.ieee.org
Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of
virtual objects (eg, their weight and motion patterns). However, the lack of haptic sensations …

Virtual super-lea**: Immersive extreme jum** in VR

T Sasaki, KH Liu, T Hasegawa, A Hiyama… - Proceedings of the 10th …, 2019 - dl.acm.org
People sometimes imagine and yearn for a" Super Power," an ability they do not have
naturally. In this paper, we propose Virtual Super-Lea** (VSL) as an immersive virtual …

Give weight to VR: manipulating users' perception of weight in virtual reality with electric muscle stimulation

S Faltaous, M Prochazka, J Auda, J Keppel… - Proceedings of Mensch …, 2022 - dl.acm.org
Virtual Reality (VR) devices empower users to experience virtual worlds through rich visual
and auditory sensations. However, believable haptic feedback that communicates the …

DeepSnake: Sequence learning of joint torques using a gated recurrent neural network

BK Han, SC Kim, DS Kwon - IEEE Access, 2018 - ieeexplore.ieee.org
Handheld virtual reality (VR) controllers are necessary for creating immersive experiences.
In this paper, we propose a gated RNN-based sequence model that estimates the joint …

Glissade: generating balance shifting feedback to facilitate auxiliary digital pen input

KC Huang, CK Sun, DY Huang, YC Chen… - Proceedings of the …, 2020 - dl.acm.org
This paper introduces Glissade, a digital pen that generates balance shifting feedback by
changing the weight distribution of the pen. A pulley system shifts a brass mass inside the …

Haptic Rendering in Virtual Reality During Interaction with Tangibles

X de Tinguy - 2020 - theses.hal.science
This thesis is centered around the usage of tangible objects in Virtual Reality. While wearing
a Head Mounted Display, the user is unable see the tangibles and end up confronting the …

VR における剣撃の視覚効果の違いがユーザの速度知覚に与える影響

**野祐也, 橋本直 - 研究報告エンタテインメントコンピューティング …, 2020 - ipsj.ixsq.nii.ac.jp
論文抄録 本研究では, 剣撃体験に主眼を置いた VR アクションゲームにおいてユーザに身体能力の
限界以上の速度で行動していると知覚させることを目的に, ユーザの高速な動作に同期した剣の …