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Achieving digital wellbeing through digital self-control tools: A systematic review and meta-analysis
Public media and researchers in different areas have recently focused on perhaps
unexpected problems that derive from an excessive and frequent use of technology, giving …
unexpected problems that derive from an excessive and frequent use of technology, giving …
Opportunities and challenges in the collection and analysis of digital phenoty** data
JP Onnela - Neuropsychopharmacology, 2021 - nature.com
The broad adoption and use of smartphones has led to fundamentally new opportunities for
capturing social, behavioral, and cognitive phenotypes in free-living settings, outside of …
capturing social, behavioral, and cognitive phenotypes in free-living settings, outside of …
Map** and taking stock of the personal informatics literature
The research community on the study and design of systems for personal informatics has
grown over the past decade. To take stock of what the topics the field has studied and …
grown over the past decade. To take stock of what the topics the field has studied and …
[HTML][HTML] Acceptance of commercially available wearable activity trackers among adults aged over 50 and with chronic illness: a mixed-methods evaluation
Background: Physical inactivity and sedentary behavior increase the risk of chronic illness
and death. The newest generation of “wearable” activity trackers offers potential as a …
and death. The newest generation of “wearable” activity trackers offers potential as a …
[HTML][HTML] The behavioral intervention technology model: an integrated conceptual and technological framework for eHealth and mHealth interventions
A growing number of investigators have commented on the lack of models to inform the
design of behavioral intervention technologies (BITs). BITs, which include a subset of …
design of behavioral intervention technologies (BITs). BITs, which include a subset of …
Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness
Persuasive technology to motivate healthy behavior is a growing area of research within HCI
and ubiquitous computing. The emergence of commercial wearable devices for tracking …
and ubiquitous computing. The emergence of commercial wearable devices for tracking …
Promoting college student's learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development …
In recent years, STEM (Science, Technology, Engineering, and Mathematics) has been
extensively advocated and implemented in education, as it is suggested to be very impactful …
extensively advocated and implemented in education, as it is suggested to be very impactful …
Digital behaviour change interventions to break and form habits
Digital behaviour change interventions, particularly those using pervasive computing
technology, hold great promise in supporting users to change their behaviour. However …
technology, hold great promise in supporting users to change their behaviour. However …
The race towards digital wellbeing: Issues and opportunities
As smartphone use increases dramatically, so do studies about technology overuse. Many
different mobile apps for breaking" smartphone addiction" and achieving" digital wellbeing" …
different mobile apps for breaking" smartphone addiction" and achieving" digital wellbeing" …
Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity
Game design elements are often implemented in persuasive systems aimed to promote
physical activity, a process called “gamification.” Gamification is believed to motivate users …
physical activity, a process called “gamification.” Gamification is believed to motivate users …