Achieving digital wellbeing through digital self-control tools: A systematic review and meta-analysis

AM Roffarello, L De Russis - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Public media and researchers in different areas have recently focused on perhaps
unexpected problems that derive from an excessive and frequent use of technology, giving …

Opportunities and challenges in the collection and analysis of digital phenoty** data

JP Onnela - Neuropsychopharmacology, 2021 - nature.com
The broad adoption and use of smartphones has led to fundamentally new opportunities for
capturing social, behavioral, and cognitive phenotypes in free-living settings, outside of …

Map** and taking stock of the personal informatics literature

DA Epstein, C Caldeira, MC Figueiredo, X Lu… - Proceedings of the …, 2020 - dl.acm.org
The research community on the study and design of systems for personal informatics has
grown over the past decade. To take stock of what the topics the field has studied and …

[HTML][HTML] Acceptance of commercially available wearable activity trackers among adults aged over 50 and with chronic illness: a mixed-methods evaluation

K Mercer, L Giangregorio, E Schneider… - JMIR mHealth and …, 2016 - mhealth.jmir.org
Background: Physical inactivity and sedentary behavior increase the risk of chronic illness
and death. The newest generation of “wearable” activity trackers offers potential as a …

[HTML][HTML] The behavioral intervention technology model: an integrated conceptual and technological framework for eHealth and mHealth interventions

DC Mohr, SM Schueller, E Montague, MN Burns… - Journal of medical …, 2014 - jmir.org
A growing number of investigators have commented on the lack of models to inform the
design of behavioral intervention technologies (BITs). BITs, which include a subset of …

Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness

T Fritz, EM Huang, GC Murphy… - Proceedings of the …, 2014 - dl.acm.org
Persuasive technology to motivate healthy behavior is a growing area of research within HCI
and ubiquitous computing. The emergence of commercial wearable devices for tracking …

Promoting college student's learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development …

HC Kuo, YC Tseng, YTC Yang - Thinking Skills and Creativity, 2019 - Elsevier
In recent years, STEM (Science, Technology, Engineering, and Mathematics) has been
extensively advocated and implemented in education, as it is suggested to be very impactful …

Digital behaviour change interventions to break and form habits

C Pinder, J Vermeulen, BR Cowan… - ACM Transactions on …, 2018 - dl.acm.org
Digital behaviour change interventions, particularly those using pervasive computing
technology, hold great promise in supporting users to change their behaviour. However …

The race towards digital wellbeing: Issues and opportunities

A Monge Roffarello, L De Russis - … of the 2019 CHI conference on …, 2019 - dl.acm.org
As smartphone use increases dramatically, so do studies about technology overuse. Many
different mobile apps for breaking" smartphone addiction" and achieving" digital wellbeing" …

Deconstructing gamification: evaluating the effectiveness of continuous measurement, virtual rewards, and social comparison for promoting physical activity

O Zuckerman, A Gal-Oz - Personal and ubiquitous computing, 2014 - Springer
Game design elements are often implemented in persuasive systems aimed to promote
physical activity, a process called “gamification.” Gamification is believed to motivate users …