State of the art on neural rendering
Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic …
Humannerf: Free-viewpoint rendering of moving people from monocular video
We introduce a free-viewpoint rendering method--HumanNeRF--that works on a given
monocular video of a human performing complex body motions, eg a video from YouTube …
monocular video of a human performing complex body motions, eg a video from YouTube …
Behave: Dataset and method for tracking human object interactions
Modelling interactions between humans and objects in natural environments is central to
many applications including gaming, virtual and mixed reality, as well as human behavior …
many applications including gaming, virtual and mixed reality, as well as human behavior …
The relightables: Volumetric performance capture of humans with realistic relighting
We present" The Relightables", a volumetric capture system for photorealistic and high
quality relightable full-body performance capture. While significant progress has been made …
quality relightable full-body performance capture. While significant progress has been made …
[PDF][PDF] Total relighting: learning to relight portraits for background replacement.
Compositing a person into a scene to look like they are really there is a fundamental
technique in visual effects, with many other applications such as smartphone photography …
technique in visual effects, with many other applications such as smartphone photography …
CDFNet: Criss-Cross Dynamic Filter Network for RGB-D Salient Object Detection
The ability to deal with intra and inter-modality features has been critical to the development
of RGB-D salient object detection. While many works have advanced in leaps and bounds in …
of RGB-D salient object detection. While many works have advanced in leaps and bounds in …
A review of 3D human body pose estimation and mesh recovery
Abstract 3D human body pose estimation and mesh recovery refer to the approximation of
body parts and joint locations and their recovery into a 3D model to visualize the …
body parts and joint locations and their recovery into a 3D model to visualize the …
Neural light transport for relighting and view synthesis
The light transport (LT) of a scene describes how it appears under different lighting
conditions from different viewing directions, and complete knowledge of a scene's LT …
conditions from different viewing directions, and complete knowledge of a scene's LT …
Robustfusion: Human volumetric capture with data-driven visual cues using a rgbd camera
High-quality and complete 4D reconstruction of human activities is critical for immersive
VR/AR experience, but it suffers from inherent self-scanning constraint and consequent …
VR/AR experience, but it suffers from inherent self-scanning constraint and consequent …
Neural re-rendering of humans from a single image
Human re-rendering from a single image is a starkly underconstrained problem, and state-of-
the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic …
the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic …