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Achieving digital wellbeing through digital self-control tools: A systematic review and meta-analysis
Public media and researchers in different areas have recently focused on perhaps
unexpected problems that derive from an excessive and frequent use of technology, giving …
unexpected problems that derive from an excessive and frequent use of technology, giving …
Challenges and opportunities of immersive technologies for mindfulness meditation: a systematic review
Mindfulness is considered an important factor of an individual's subjective well-being.
Consequently, Human-Computer Interaction (HCI) has investigated approaches that …
Consequently, Human-Computer Interaction (HCI) has investigated approaches that …
Gamification in the workplace: The central role of the aesthetic experience
Although gamification in the workplace is burgeoning, organizations frequently have
difficulty sustaining user engagement with a gamified information system (IS). The focus of …
difficulty sustaining user engagement with a gamified information system (IS). The focus of …
From research prototype to research product
Prototypes and prototy** have had a long and important history in the HCI community and
have played a highly significant role in creating technology that is easier and more fulfilling …
have played a highly significant role in creating technology that is easier and more fulfilling …
Consumers' perspective on product care: An exploratory study of motivators, ability factors, and triggers
Product care is defined as all activities initiated by the consumer that lead to the extension of
a product's lifetime. This research contributes to the literature by taking a consumer's …
a product's lifetime. This research contributes to the literature by taking a consumer's …
A framework for the experience of meaning in human-computer interaction
The view of quality in human-computer interaction continuously develops, having in past
decades included consistency, transparency, usability, and positive emotions. Recently …
decades included consistency, transparency, usability, and positive emotions. Recently …
Designing for slowness, anticipation and re-visitation: a long term field study of the photobox
We describe the design, implementation and deployment of Photobox, a domestic
technology that prints four or five randomly selected photos from the owner's Flickr collection …
technology that prints four or five randomly selected photos from the owner's Flickr collection …
Scoby breastplate: Slowly growing a microbial interface
We present an interactive breastplate grown and fabricated from SCOBY (Symbiotic Culture
Of Bacteria and Yeast) biofilm over the course of 13 weeks. Challenging the fail-fast and …
Of Bacteria and Yeast) biofilm over the course of 13 weeks. Challenging the fail-fast and …
Momentary pleasure or lasting meaning? Distinguishing eudaimonic and hedonic user experiences
User experience (UX) research has expanded our notion of what makes interactive
technology good, often putting hedonic aspects of use such as fun, affect, and stimulation at …
technology good, often putting hedonic aspects of use such as fun, affect, and stimulation at …
Barriers to product longevity: A review of business, product development and user perspectives
Product longevity is an important part of the circular economy discussion, contributing to
global sustainable development. However, practicing and adopting product longevity remain …
global sustainable development. However, practicing and adopting product longevity remain …