Achieving digital wellbeing through digital self-control tools: A systematic review and meta-analysis

AM Roffarello, L De Russis - ACM Transactions on Computer-Human …, 2023 - dl.acm.org
Public media and researchers in different areas have recently focused on perhaps
unexpected problems that derive from an excessive and frequent use of technology, giving …

Challenges and opportunities of immersive technologies for mindfulness meditation: a systematic review

N Döllinger, C Wienrich, ME Latoschik - Frontiers in Virtual Reality, 2021 - frontiersin.org
Mindfulness is considered an important factor of an individual's subjective well-being.
Consequently, Human-Computer Interaction (HCI) has investigated approaches that …

Gamification in the workplace: The central role of the aesthetic experience

A Suh, CMK Cheung, M Ahuja… - Journal of Management …, 2017 - Taylor & Francis
Although gamification in the workplace is burgeoning, organizations frequently have
difficulty sustaining user engagement with a gamified information system (IS). The focus of …

From research prototype to research product

W Odom, R Wakkary, Y Lim, A Desjardins… - Proceedings of the …, 2016 - dl.acm.org
Prototypes and prototy** have had a long and important history in the HCI community and
have played a highly significant role in creating technology that is easier and more fulfilling …

Consumers' perspective on product care: An exploratory study of motivators, ability factors, and triggers

L Ackermann, R Mugge, J Schoormans - Journal of Cleaner Production, 2018 - Elsevier
Product care is defined as all activities initiated by the consumer that lead to the extension of
a product's lifetime. This research contributes to the literature by taking a consumer's …

A framework for the experience of meaning in human-computer interaction

ED Mekler, K Hornbæk - Proceedings of the 2019 CHI conference on …, 2019 - dl.acm.org
The view of quality in human-computer interaction continuously develops, having in past
decades included consistency, transparency, usability, and positive emotions. Recently …

Designing for slowness, anticipation and re-visitation: a long term field study of the photobox

WT Odom, AJ Sellen, R Banks, DS Kirk… - Proceedings of the …, 2014 - dl.acm.org
We describe the design, implementation and deployment of Photobox, a domestic
technology that prints four or five randomly selected photos from the owner's Flickr collection …

Scoby breastplate: Slowly growing a microbial interface

F Bell, D Chow, H Choi, M Alistar - Proceedings of the seventeenth …, 2023 - dl.acm.org
We present an interactive breastplate grown and fabricated from SCOBY (Symbiotic Culture
Of Bacteria and Yeast) biofilm over the course of 13 weeks. Challenging the fail-fast and …

Momentary pleasure or lasting meaning? Distinguishing eudaimonic and hedonic user experiences

ED Mekler, K Hornbæk - Proceedings of the 2016 chi conference on …, 2016 - dl.acm.org
User experience (UX) research has expanded our notion of what makes interactive
technology good, often putting hedonic aspects of use such as fun, affect, and stimulation at …

Barriers to product longevity: A review of business, product development and user perspectives

PB Jensen, LN Laursen, LM Haase - Journal of Cleaner Production, 2021 - Elsevier
Product longevity is an important part of the circular economy discussion, contributing to
global sustainable development. However, practicing and adopting product longevity remain …