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Using Second Life for problem based learning in computer science programming
A large number of students fail when beginning the study of computer programming, and
withdraw from courses because of the many difficulties they face while trying to grasp the …
withdraw from courses because of the many difficulties they face while trying to grasp the …
Early-Stage Engagement: Applying Big Data Analytics on Collaborative Learning Environment for Measuring Learners' Engagement Rate
Computer-supported Collaborative Learning (CSCL) is a pedagogical strategy associated
with how learners construct knowledge with a group by computer-based learning system. In …
with how learners construct knowledge with a group by computer-based learning system. In …
3D Java web-based games development and deployment
Currently, web-based online gaming applications are predominately utilising Adobe Flash or
Java Applets as their core technologies. These games are often casual, two-dimensional …
Java Applets as their core technologies. These games are often casual, two-dimensional …
Exploring second life as a learning environment for computer programming
A Sajjanhar, J Faulkner - Creative Education, 2014 - scirp.org
Computer programming can be challenging for beginners because of the need to
understand abstract programming concepts. In this paper, we study the use of the Second …
understand abstract programming concepts. In this paper, we study the use of the Second …
Towards a holistic methodology for engineering 3D Virtual World applications
I Seidel, M Gärtner, J Froschauer… - 2010 International …, 2010 - ieeexplore.ieee.org
3D Virtual World applications are developed in an ad-hoc fashion and the development
does not follow predefined processes or methodologies. However, as with any other …
does not follow predefined processes or methodologies. However, as with any other …
Engineering 3d virtual world applications: design, realization and evaluation of a 3D e-tourism environment
I Seidel - 2010 - repositum.tuwien.at
3D Virtual Worlds have seen a rise in popularity during the last decade and by now millions
of people regularly spend their time in such worlds. However, often the characteristics of …
of people regularly spend their time in such worlds. However, often the characteristics of …
From zero to hero: A sco** review of the emergence of the metaverse in the virtual environments history
The metaverse has transitioned from a science fiction term to a rapidly growing area of
research and application, with potential uses in education, professional training, social …
research and application, with potential uses in education, professional training, social …
The role of virtual worlds for enhancing student-student interaction in MOOCs
This theoretical chapter attempts to clarify interaction role in Massive Open Online Courses
(MOOCS) and increased emphasis on utilization the virtual worlds, as tools to a constructive …
(MOOCS) and increased emphasis on utilization the virtual worlds, as tools to a constructive …
[PDF][PDF] 3D Java Game Development with Homura
C Dennett, S Cooper, M Ariff Sabri… - Proceedings of the …, 2008 - researchgate.net
The gaming industry now boasts revenues comparable to that of the filming industry and its
progress over the last three decades has seen such advancements that games now provide …
progress over the last three decades has seen such advancements that games now provide …
High-Level model for educational collaborative virtual environments development
The paper presents a proposal high-level model for the development of Educational
Collaborative virtual Environments based on engineering software and quality concepts for …
Collaborative virtual Environments based on engineering software and quality concepts for …