Using Second Life for problem based learning in computer science programming

M Esteves, B Fonseca, L Morgado… - Journal For Virtual …, 2009 - jvwr-ojs-utexas.tdl.org
A large number of students fail when beginning the study of computer programming, and
withdraw from courses because of the many difficulties they face while trying to grasp the …

Early-Stage Engagement: Applying Big Data Analytics on Collaborative Learning Environment for Measuring Learners' Engagement Rate

OHT Lu, AYQ Huang, JCH Huang… - 2016 International …, 2016 - ieeexplore.ieee.org
Computer-supported Collaborative Learning (CSCL) is a pedagogical strategy associated
with how learners construct knowledge with a group by computer-based learning system. In …

3D Java web-based games development and deployment

A El Rhalibi, M Merabti, C Carter… - 2009 International …, 2009 - ieeexplore.ieee.org
Currently, web-based online gaming applications are predominately utilising Adobe Flash or
Java Applets as their core technologies. These games are often casual, two-dimensional …

Exploring second life as a learning environment for computer programming

A Sajjanhar, J Faulkner - Creative Education, 2014 - scirp.org
Computer programming can be challenging for beginners because of the need to
understand abstract programming concepts. In this paper, we study the use of the Second …

Towards a holistic methodology for engineering 3D Virtual World applications

I Seidel, M Gärtner, J Froschauer… - 2010 International …, 2010 - ieeexplore.ieee.org
3D Virtual World applications are developed in an ad-hoc fashion and the development
does not follow predefined processes or methodologies. However, as with any other …

Engineering 3d virtual world applications: design, realization and evaluation of a 3D e-tourism environment

I Seidel - 2010 - repositum.tuwien.at
3D Virtual Worlds have seen a rise in popularity during the last decade and by now millions
of people regularly spend their time in such worlds. However, often the characteristics of …

The role of virtual worlds for enhancing student-student interaction in MOOCs

R Reis, P Escudeiro - User-centered design strategies for massive …, 2016 - igi-global.com
This theoretical chapter attempts to clarify interaction role in Massive Open Online Courses
(MOOCS) and increased emphasis on utilization the virtual worlds, as tools to a constructive …

[PDF][PDF] 3D Java Game Development with Homura

C Dennett, S Cooper, M Ariff Sabri… - Proceedings of the …, 2008 - researchgate.net
The gaming industry now boasts revenues comparable to that of the filming industry and its
progress over the last three decades has seen such advancements that games now provide …

High-Level model for educational collaborative virtual environments development

R Reis, P Escudeiro, B Fonseca - 2012 IEEE 12th International …, 2012 - ieeexplore.ieee.org
The paper presents a proposal high-level model for the development of Educational
Collaborative virtual Environments based on engineering software and quality concepts for …