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A comprehensive review of data‐driven co‐speech gesture generation
Gestures that accompany speech are an essential part of natural and efficient embodied
human communication. The automatic generation of such co‐speech gestures is a long …
human communication. The automatic generation of such co‐speech gestures is a long …
Digital body, identity and privacy in social virtual reality: A systematic review
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
Listen, denoise, action! audio-driven motion synthesis with diffusion models
Diffusion models have experienced a surge of interest as highly expressive yet efficiently
trainable probabilistic models. We show that these models are an excellent fit for …
trainable probabilistic models. We show that these models are an excellent fit for …
Frankmocap: A monocular 3d whole-body pose estimation system via regression and integration
Most existing monocular 3D pose estimation approaches only focus on a single body part,
neglecting the fact that the essential nuance of human motion is conveyed through a concert …
neglecting the fact that the essential nuance of human motion is conveyed through a concert …
Learning hierarchical cross-modal association for co-speech gesture generation
Generating speech-consistent body and gesture movements is a long-standing problem in
virtual avatar creation. Previous studies often synthesize pose movement in a holistic …
virtual avatar creation. Previous studies often synthesize pose movement in a holistic …
From audio to photoreal embodiment: Synthesizing humans in conversations
We present a framework for generating full-bodied photorealistic avatars that gesture
according to the conversational dynamics of a dyadic interaction. Given speech audio we …
according to the conversational dynamics of a dyadic interaction. Given speech audio we …
The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generation
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-
speech gesture generation. Participating teams used the same speech and motion dataset …
speech gesture generation. Participating teams used the same speech and motion dataset …
Manipnet: neural manipulation synthesis with a hand-object spatial representation
Natural hand manipulations exhibit complex finger maneuvers adaptive to object shapes
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …
and the tasks at hand. Learning dexterous manipulation from data in a brute force way …
The GENEA Challenge 2023: A large-scale evaluation of gesture generation models in monadic and dyadic settings
This paper reports on the GENEA Challenge 2023, in which participating teams built speech-
driven gesture-generation systems using the same speech and motion dataset, followed by …
driven gesture-generation systems using the same speech and motion dataset, followed by …
Emotional speech-driven 3d body animation via disentangled latent diffusion
Existing methods for synthesizing 3D human gestures from speech have shown promising
results but they do not explicitly model the impact of emotions on the generated gestures …
results but they do not explicitly model the impact of emotions on the generated gestures …