Designing for Digital Wellbeing: From Theory to Practice a Sco** Review
In a world that is highly dependent on digital connectivity, technology use is becoming
unavoidable, intense, and possibly harmful. The pervasiveness of technology which has …
unavoidable, intense, and possibly harmful. The pervasiveness of technology which has …
The light, the dark, and everything else: making sense of young people's digital gaming
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining
feature in both the research and the public discussion of youth digital gaming. In this …
feature in both the research and the public discussion of youth digital gaming. In this …
A qualitative research of young people's motivation to start, continue, reduce and quit playing online multiplayer games on computer
The aim of this research is to understand why young people start, continue, reduce, and
intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 …
intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 …
Negative Consequences Experienced by Individuals with Gaming Disorder Symptoms: A Systematic Review of Available Longitudinal Studies
L Düll, A Müller, S Steins-Loeber - Current Addiction Reports, 2024 - Springer
Abstract Purpose of Review Gaming disorder (GD) is a growing concern for health policies
worldwide. The aim of the research presented here was to review systematically negative …
worldwide. The aim of the research presented here was to review systematically negative …
Anti-social social gaming: community conflict in a Facebook game
K Bergstrom - Critical Studies in Media Communication, 2021 - Taylor & Francis
ABSTRACT Social Network Games (SNGs) are played via social networking sites such as
Facebook. In this article, I examine some of the negative interactions that happen within …
Facebook. In this article, I examine some of the negative interactions that happen within …
Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity
L Yang, Y Chen, M Zhang, J Zhang - Frontiers in Psychiatry, 2022 - frontiersin.org
Secondary Vocational School Students are particularly susceptible to online game addiction
due to adolescent characteristics and superimposed pressures of academic and …
due to adolescent characteristics and superimposed pressures of academic and …
[PDF][PDF] “I Just Can't Commit to That Level Anymore”: Players, Demands of Games, and Player Services
E Wiik - American Journal of Play, 2023 - researchportal.tuni.fi
People, the author holds, instinctively believe quitting a game to be a simple choice: you are
either playing or you are not. But she finds quitting play more complex. To understand better …
either playing or you are not. But she finds quitting play more complex. To understand better …
Playing on life's terms: Behavioral strategies for changing situations
E Wiik, K Alha - Eludamos: Journal for Computer Game Culture, 2023 - septentrio.uit.no
This article sheds light on the changes to play habits when there is not as much time or
possibilities to play as before. The research is based on a survey and interviews of Finnish …
possibilities to play as before. The research is based on a survey and interviews of Finnish …
Chinese Rural Children's Video Game Disorder: Processes, Harms and Causes
K Bao, S Wu, M Oubibi, L Cai - 2024 - researchsquare.com
Video game disorder among children in rural China has become a prominent social
concern. Through data collection and in-depth analysis, this study aims to explore the …
concern. Through data collection and in-depth analysis, this study aims to explore the …
Who stays in the game? Similarities and differences between current and former digital games players
K Bergstrom, J Sherman - 2021 - aisel.aisnet.org
Former players offer important yet underutilized insights into the norms and expectations of
game communities. Research to date has focused on players who have left particular …
game communities. Research to date has focused on players who have left particular …