Designing for Digital Wellbeing: From Theory to Practice a Sco** Review

RS Al-Mansoori, D Al-Thani, R Ali - Human Behavior and …, 2023 - Wiley Online Library
In a world that is highly dependent on digital connectivity, technology use is becoming
unavoidable, intense, and possibly harmful. The pervasiveness of technology which has …

The light, the dark, and everything else: making sense of young people's digital gaming

M Meriläinen, M Ruotsalainen - Frontiers in Psychology, 2023 - frontiersin.org
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining
feature in both the research and the public discussion of youth digital gaming. In this …

A qualitative research of young people's motivation to start, continue, reduce and quit playing online multiplayer games on computer

A Kahraman, İ Kazançoğlu - International Journal of Human …, 2023 - Taylor & Francis
The aim of this research is to understand why young people start, continue, reduce, and
intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 …

Negative Consequences Experienced by Individuals with Gaming Disorder Symptoms: A Systematic Review of Available Longitudinal Studies

L Düll, A Müller, S Steins-Loeber - Current Addiction Reports, 2024 - Springer
Abstract Purpose of Review Gaming disorder (GD) is a growing concern for health policies
worldwide. The aim of the research presented here was to review systematically negative …

Anti-social social gaming: community conflict in a Facebook game

K Bergstrom - Critical Studies in Media Communication, 2021 - Taylor & Francis
ABSTRACT Social Network Games (SNGs) are played via social networking sites such as
Facebook. In this article, I examine some of the negative interactions that happen within …

Pathological online game use of secondary vocational school students: Current situation and its relation to self-esteem and self-identity

L Yang, Y Chen, M Zhang, J Zhang - Frontiers in Psychiatry, 2022 - frontiersin.org
Secondary Vocational School Students are particularly susceptible to online game addiction
due to adolescent characteristics and superimposed pressures of academic and …

[PDF][PDF] “I Just Can't Commit to That Level Anymore”: Players, Demands of Games, and Player Services

E Wiik - American Journal of Play, 2023 - researchportal.tuni.fi
People, the author holds, instinctively believe quitting a game to be a simple choice: you are
either playing or you are not. But she finds quitting play more complex. To understand better …

Playing on life's terms: Behavioral strategies for changing situations

E Wiik, K Alha - Eludamos: Journal for Computer Game Culture, 2023 - septentrio.uit.no
This article sheds light on the changes to play habits when there is not as much time or
possibilities to play as before. The research is based on a survey and interviews of Finnish …

Chinese Rural Children's Video Game Disorder: Processes, Harms and Causes

K Bao, S Wu, M Oubibi, L Cai - 2024 - researchsquare.com
Video game disorder among children in rural China has become a prominent social
concern. Through data collection and in-depth analysis, this study aims to explore the …

Who stays in the game? Similarities and differences between current and former digital games players

K Bergstrom, J Sherman - 2021 - aisel.aisnet.org
Former players offer important yet underutilized insights into the norms and expectations of
game communities. Research to date has focused on players who have left particular …