Exploring the potential of digital game-based vocabulary learning: A systematic review
G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …
educational process to achieve educational objectives with the highest possible efficiency …
Visualizing research trends in english language teaching (ELT) from 2013 to 2022: A bibliometric analysis
The body of literature on English Language Teaching (ELT) research is increasing, but there
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …
FROM AVERSION TO ENGAGEMENT: TRANSFORMING EFL HIGHER EDUCATION STUDENTS'APPROACH TO ENGLISH IDIOMS THROUGH ROLE-PLAYING
The goal of this study is to improve EFL students' exposure to English language acquisition
while preventing boredom. In order to get insight into the teaching-learning environment of …
while preventing boredom. In order to get insight into the teaching-learning environment of …
Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students
G Vnucko, Z Kralova, A Tirpakova - Heliyon, 2024 - cell.com
The potential of digital games in education has been widely discussed, yet there is a
significant gap in the literature regarding their influence on foreign language learning …
significant gap in the literature regarding their influence on foreign language learning …
Teaching Young EFL Learners New Vocabulary: A Comparison of the Efficiency of Traditional and Personalized TPR Strategies
PL Liu, CJ Chen, HC Chen - SAGE Open, 2024 - journals.sagepub.com
This paper proposes a personalized teaching strategy based on Total Physical Response
(TPR) to acquire new words. TPR combines target language items with semantically …
(TPR) to acquire new words. TPR combines target language items with semantically …
Promoting EFL students' engagement by using Bamboozle: Digital game-based learning in Indonesian higher education
Digital Game-based learning has been investigated to find the effective teaching strategy
and media. However, little empirical evidence addresses how Bamboozle, a web-based …
and media. However, little empirical evidence addresses how Bamboozle, a web-based …
Young Learners Preferences on Using Games and Songs for Learning English in EFL Context.
This study investigated young learner preference for using games and songs to learn
English in the EFL context. Many ways have been found to assist young learners in …
English in the EFL context. Many ways have been found to assist young learners in …
Android Mobile-Based English Learning Game Education For Children In Indonesia
The increasing use of english languange and its importance as a global languange make
english languange become important to learn and understand by many people. However …
english languange become important to learn and understand by many people. However …
Digital Game-Based Learning as a Strategy to Expand Vocational Students' Vocabulary: A Mixed Methods Approach
Abstract The Digital Game-Based Learning (DGBL) strategy is widely recommended for
digital-native learners to enrich their vocabulary. The purposes of this study was to evaluate …
digital-native learners to enrich their vocabulary. The purposes of this study was to evaluate …
Voices from the classroom: Students' perceptions of gamified technology and paper-based methods for tourism vocabulary retention
Gamified technology presents a promising avenue for educators to create dynamic and
interactive language learning environments. This qualitative study explores students' …
interactive language learning environments. This qualitative study explores students' …