Exploring the potential of digital game-based vocabulary learning: A systematic review

G Vnucko, B Klimova - Systems, 2023 - mdpi.com
Constant technological development creates the need for continual optimization of the
educational process to achieve educational objectives with the highest possible efficiency …

Visualizing research trends in english language teaching (ELT) from 2013 to 2022: A bibliometric analysis

PM Ibna Seraj, B Klimova, R Khan - Sage Open, 2024 - journals.sagepub.com
The body of literature on English Language Teaching (ELT) research is increasing, but there
is a paucity of bibliometric studies in this field. Thus, this bibliometric study visualizes a …

FROM AVERSION TO ENGAGEMENT: TRANSFORMING EFL HIGHER EDUCATION STUDENTS'APPROACH TO ENGLISH IDIOMS THROUGH ROLE-PLAYING

MS Prayuda, CR Gultom, N Purba… - … Review: Journal of …, 2024 - journal.uniku.ac.id
The goal of this study is to improve EFL students' exposure to English language acquisition
while preventing boredom. In order to get insight into the teaching-learning environment of …

Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students

G Vnucko, Z Kralova, A Tirpakova - Heliyon, 2024 - cell.com
The potential of digital games in education has been widely discussed, yet there is a
significant gap in the literature regarding their influence on foreign language learning …

Teaching Young EFL Learners New Vocabulary: A Comparison of the Efficiency of Traditional and Personalized TPR Strategies

PL Liu, CJ Chen, HC Chen - SAGE Open, 2024 - journals.sagepub.com
This paper proposes a personalized teaching strategy based on Total Physical Response
(TPR) to acquire new words. TPR combines target language items with semantically …

Promoting EFL students' engagement by using Bamboozle: Digital game-based learning in Indonesian higher education

N Aeni, S Nur, S Limbong… - Journal of English …, 2024 - ejournal.unib.ac.id
Digital Game-based learning has been investigated to find the effective teaching strategy
and media. However, little empirical evidence addresses how Bamboozle, a web-based …

Android Mobile-Based English Learning Game Education For Children In Indonesia

DAP Putri, D Priyawati, NK Arrizka… - Jurnal Teknik …, 2023 - jutif.if.unsoed.ac.id
The increasing use of english languange and its importance as a global languange make
english languange become important to learn and understand by many people. However …

Digital Game-Based Learning as a Strategy to Expand Vocational Students' Vocabulary: A Mixed Methods Approach

L Abidah, RA Asih, E Widodo - Journal of Education …, 2023 - ejournal.undiksha.ac.id
Abstract The Digital Game-Based Learning (DGBL) strategy is widely recommended for
digital-native learners to enrich their vocabulary. The purposes of this study was to evaluate …