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Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook
P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …
dizziness that users experience during or after virtual reality immersion. Initially discovered …
Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …
remap** spacetime or altering users' body representation, such as stretching the user's …
I'm a giant: Walking in large virtual environments at high speed gains
Advances in tracking technology and wireless headsets enable walking as a means of
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable
walking in a virtual environment larger than the physical one. This results in a mismatch …
walking in a virtual environment larger than the physical one. This results in a mismatch …
Challenges in passenger use of mixed reality headsets in cars and other transportation
This paper examines key challenges in supporting passenger use of augmented and virtual
reality headsets in transit. These headsets will allow passengers to break free from the …
reality headsets in transit. These headsets will allow passengers to break free from the …
Passengxr: A low cost platform for any-car, multi-user, motion-based passenger xr experiences
We present PassengXR, an open-source toolkit for creating passenger eXtended Reality
(XR) experiences in Unity. XR allows travellers to move beyond the physical limitations of in …
(XR) experiences in Unity. XR allows travellers to move beyond the physical limitations of in …
Assessing the accuracy of point & teleport locomotion with orientation indication for virtual reality using curved trajectories
Room-scale Virtual Reality (VR) systems have arrived in users' homes where tracked
environments are set up in limited physical spaces. As most Virtual Environments (VEs) are …
environments are set up in limited physical spaces. As most Virtual Environments (VEs) are …
From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
To prevent motion sickness, Virtual Reality (VR) experiences for vehicle passengers
typically present “matched motion”: real vehicle movements are replicated 1: 1 by …
typically present “matched motion”: real vehicle movements are replicated 1: 1 by …
The benefits of passive haptics and perceptual manipulation for extended reality interactions in constrained passenger spaces
Extended Reality (XR) technology brings exciting possibilities for aeroplane passengers,
allowing them to escape their limited cabin space. Using nearby physical surfaces enables a …
allowing them to escape their limited cabin space. Using nearby physical surfaces enables a …