Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook

P Caserman, A Garcia-Agundez, A Gámez Zerban… - Virtual Reality, 2021 - Springer
Cybersickness (CS) is a term used to refer to symptoms, such as nausea, headache, and
dizziness that users experience during or after virtual reality immersion. Initially discovered …

Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …

I'm a giant: Walking in large virtual environments at high speed gains

P Abtahi, M Gonzalez-Franco, E Ofek… - Proceedings of the 2019 …, 2019 - dl.acm.org
Advances in tracking technology and wireless headsets enable walking as a means of
locomotion in Virtual Reality. When exploring virtual environments larger than room-scale, it …

Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality

T Van Gemert, NC Nilsson, T Hirzle… - Proceedings of the 2024 …, 2024 - dl.acm.org
Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable
walking in a virtual environment larger than the physical one. This results in a mismatch …

Challenges in passenger use of mixed reality headsets in cars and other transportation

M McGill, J Williamson, A Ng, F Pollick, S Brewster - Virtual Reality, 2020 - Springer
This paper examines key challenges in supporting passenger use of augmented and virtual
reality headsets in transit. These headsets will allow passengers to break free from the …

Passengxr: A low cost platform for any-car, multi-user, motion-based passenger xr experiences

M McGill, G Wilson, D Medeiros… - Proceedings of the 35th …, 2022 - dl.acm.org
We present PassengXR, an open-source toolkit for creating passenger eXtended Reality
(XR) experiences in Unity. XR allows travellers to move beyond the physical limitations of in …

Assessing the accuracy of point & teleport locomotion with orientation indication for virtual reality using curved trajectories

M Funk, F Müller, M Fendrich, M Shene… - Proceedings of the …, 2019 - dl.acm.org
Room-scale Virtual Reality (VR) systems have arrived in users' homes where tracked
environments are set up in limited physical spaces. As most Virtual Environments (VEs) are …

From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation

KMT Pöhlmann, G Wilson, G Li, M Mcgill… - Proceedings of the …, 2024 - dl.acm.org
To prevent motion sickness, Virtual Reality (VR) experiences for vehicle passengers
typically present “matched motion”: real vehicle movements are replicated 1: 1 by …

The benefits of passive haptics and perceptual manipulation for extended reality interactions in constrained passenger spaces

D Medeiros, G Wilson, M Mcgill… - Proceedings of the 2023 …, 2023 - dl.acm.org
Extended Reality (XR) technology brings exciting possibilities for aeroplane passengers,
allowing them to escape their limited cabin space. Using nearby physical surfaces enables a …