Playing board games to increase emotional competencies in school-age children and older people: a systematic review

P Cès, M Duflos, E Tricard, S Jhean-Larose… - Leisure …, 2024 - Taylor & Francis
Board games have always been a part of our lives. Most studies highlight their potential for
learning in childhood and for maintaining cognitive functions in older people. Nevertheless …

Back in the Game: modern board games

M Sousa, E Bernardo - Videogame Sciences and Arts: 11th International …, 2019 - Springer
This research intends to contribute to extent the understanding of the renewed interest in
analog games phenomenon. We expose the origin and characteristics of modern board …

How Digital Cats Tame Ideology: the Cat Content of Soviet Nostalgia as an Ideological Mediator

SV Tikhonova - Galactica Media: Journal of Media Studies, 2024 - galacticamedia.com
The article deals with the mechanics of broadcasting ideology through online user content,
dedicated to domestic cats. The author believes that digital culture is changing the logic of …

[PDF][PDF] Producing Place through Play: An Ethnography of Location-based Gaming

K Moore - The Routledge Companion to Media Anthropology, 2022 - api.taylorfrancis.com
In July of 2016, a former subsidiary of Google Inc., Niantic Labs, released the hugely popular
location-based game Pokémon Go. The game was reportedly the fastest mobile game to …

Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

T Farkas - 2024 - research.gold.ac.uk
This thesis contributes to the growing literature of boardgames research through an
exploration of analogue, and analogue-digital hybrid, boardgame play. Despite increasing …

[HTML][HTML] Как цифровые котики приручают идеологию: котоконтент советской ностальгии в роли идеологического медиатора

СВ Тихонова - Galactica Media: Journal of Media Studies, 2024 - cyberleninka.ru
В статье рассматривается механика трансляции идеологии через сетевой
пользовательский контент, посвященный домашним кошкам. Автор считает, что …

[PDF][PDF] Immersive Virtual Reality for Children in Formal Education

M Belter - 2023 - ir.canterbury.ac.nz
From the way children make sense of the world to exploring emotions or social concepts,
play has always played an important role in childhood development. The notion of play may …

Community College Students' Perspectives on the Use of Gamification in Online Learning

TM Robinson - 2020 - search.proquest.com
Educators are striving to use instructional methods that engage and motivate students in
online coursework. Recent studies have not addressed whether the use of games as an …

Introduction: Splendeur (s) et misère (s) des genres vidéoludiques

H Montembeault, A Morin-Simard, JC Ray… - Kinephanos. Revue d' …, 2019 - kinephanos.ca
Résumé À l'heure où le jeu vidéo s' est imposé comme un objet culturel majeur, la
structuration de son histoire et la catégorisation générique de ses productions forment un …

[PDF][PDF] LA RÉITÉRATION NOSTALGIQUE, HUMORISTIQUE ET CRITIQUE DES MOTIFS DE LA GUERRE FROIDE DANS FALLOUT 4

H ENGEL - 2018 - academia.edu
La «Guerre froide» désigne la période qui va de la fin de la Seconde Guerre mondiale à la
chute de l'Union soviétique en 1991, durant laquelle se sont opposés, dans une lutte …