Towards an evolved immersive experience: Exploring 5G-and beyond-enabled ultra-low-latency communications for augmented and virtual reality

A Hazarika, M Rahmati - Sensors, 2023 - mdpi.com
Augmented reality and virtual reality technologies are witnessing an evolutionary change in
the 5G and Beyond (5GB) network due to their promising ability to enable an immersive and …

Minimal AR: visual asset optimization for the authoring of augmented reality work instructions in manufacturing

E Laviola, M Gattullo, VM Manghisi… - … International Journal of …, 2022 - Springer
This work investigates the possibility of using a novel “minimal AR” authoring approach to
optimize the visual assets used in augmented reality (AR) interfaces to convey work …

Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views

J Blattgerste, P Renner, T Pfeiffer - Proceedings of the Workshop on …, 2018 - dl.acm.org
The current best practice for hands-free selection using Virtual and Augmented Reality
(VR/AR) head-mounted displays is to use head-gaze for aiming and dwell-time or clicking …

Utilizing VR and gaze tracking to develop AR solutions for industrial maintenance

A Burova, J Mäkelä, J Hakulinen, T Keskinen… - Proceedings of the …, 2020 - dl.acm.org
Augmented reality (AR) presents a variety of possibilities for industrial maintenance.
However, the development of real-world AR solutions has been limited due to the …

Interaction with gaze, gesture, and speech in a flexibly configurable augmented reality system

Z Wang, H Wang, H Yu, F Lu - IEEE transactions on human …, 2021 - ieeexplore.ieee.org
Multimodal interaction has become a recent research focus since it offers better user
experience in augmented reality (AR) systems. However, most existing works only combine …

Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review

M Dastan, M Fiorentino, AE Uva - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
TOTTA outlines the spatial position and rotation guidance of a real/virtual tool (TO) towards a
real/virtual target (TA), which is a key task in Mixed reality applications. The task error can …

Indirect augmented reality

J Wither, YT Tsai, R Azuma - Computers & Graphics, 2011 - Elsevier
Develo** augmented reality (AR) applications for mobile devices and outdoor
environments has historically required a number of technical trade-offs related to tracking …

Effects of view layout on situated analytics for multiple-view representations in immersive visualization

Z Wen, W Zeng, L Weng, Y Liu, M Xu… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Multiple-view (MV) representations enabling multi-perspective exploration of large and
complex data are often employed on 2D displays. The technique also shows great potential …

Towards the evaluation of augmented reality in the metaverse: Information presentation modes

M Gattullo, E Laviola, A Evangelista, M Fiorentino… - Applied Sciences, 2022 - mdpi.com
In the future, many activities will be carried out in the Metaverse: hybrid offices and video-
based education are just some examples. The way research is carried out could change …

The effects of visual realism on search tasks in mixed reality simulation

C Lee, GA Rincon, G Meyer, T Höllerer… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
In this paper, we investigate the validity of Mixed Reality (MR) Simulation by conducting an
experiment studying the effects of the visual realism of the simulated environment on various …