Towards an evolved immersive experience: Exploring 5G-and beyond-enabled ultra-low-latency communications for augmented and virtual reality
Augmented reality and virtual reality technologies are witnessing an evolutionary change in
the 5G and Beyond (5GB) network due to their promising ability to enable an immersive and …
the 5G and Beyond (5GB) network due to their promising ability to enable an immersive and …
Minimal AR: visual asset optimization for the authoring of augmented reality work instructions in manufacturing
This work investigates the possibility of using a novel “minimal AR” authoring approach to
optimize the visual assets used in augmented reality (AR) interfaces to convey work …
optimize the visual assets used in augmented reality (AR) interfaces to convey work …
Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
The current best practice for hands-free selection using Virtual and Augmented Reality
(VR/AR) head-mounted displays is to use head-gaze for aiming and dwell-time or clicking …
(VR/AR) head-mounted displays is to use head-gaze for aiming and dwell-time or clicking …
Utilizing VR and gaze tracking to develop AR solutions for industrial maintenance
Augmented reality (AR) presents a variety of possibilities for industrial maintenance.
However, the development of real-world AR solutions has been limited due to the …
However, the development of real-world AR solutions has been limited due to the …
Interaction with gaze, gesture, and speech in a flexibly configurable augmented reality system
Multimodal interaction has become a recent research focus since it offers better user
experience in augmented reality (AR) systems. However, most existing works only combine …
experience in augmented reality (AR) systems. However, most existing works only combine …
Precise Tool to Target Positioning Widgets (TOTTA) in Spatial Environments: A Systematic Review
TOTTA outlines the spatial position and rotation guidance of a real/virtual tool (TO) towards a
real/virtual target (TA), which is a key task in Mixed reality applications. The task error can …
real/virtual target (TA), which is a key task in Mixed reality applications. The task error can …
Effects of view layout on situated analytics for multiple-view representations in immersive visualization
Multiple-view (MV) representations enabling multi-perspective exploration of large and
complex data are often employed on 2D displays. The technique also shows great potential …
complex data are often employed on 2D displays. The technique also shows great potential …
Towards the evaluation of augmented reality in the metaverse: Information presentation modes
In the future, many activities will be carried out in the Metaverse: hybrid offices and video-
based education are just some examples. The way research is carried out could change …
based education are just some examples. The way research is carried out could change …
The effects of visual realism on search tasks in mixed reality simulation
C Lee, GA Rincon, G Meyer, T Höllerer… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
In this paper, we investigate the validity of Mixed Reality (MR) Simulation by conducting an
experiment studying the effects of the visual realism of the simulated environment on various …
experiment studying the effects of the visual realism of the simulated environment on various …