A critical review of 13 years of mobile game-based learning

F Giannakas, G Kambourakis, A Papasalouros… - Educational Technology …, 2018 - Springer
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …

The convergence of gaming practices with other media forms: what potential for learning? A review of the literature

S De Freitas, M Griffiths - Learning, media and technology, 2008 - Taylor & Francis
Nowhere in the current digital technology landscape is the process of 'blurring the lines
between media'more apparent than with the uses and applications of gaming practices and …

Svevo tour: The design and the experimentation of an augmented reality application for engaging visitors of a literary museum

C Fenu, F Pittarello - International Journal of Human-Computer Studies, 2018 - Elsevier
This work describes the design and evaluation of an augmented reality experience using
storytelling techniques, aimed at visitors to a literary museum and city tour focused on the …

From interaction to trajectories: designing coherent journeys through user experiences

S Benford, G Giannachi, B Koleva… - Proceedings of the SIGCHI …, 2009 - dl.acm.org
The idea of interactional trajectories through interfaces has emerged as a sensitizing
concept from recent studies of tangible interfaces and interaction in museums and galleries …

Pervasive games: bringing computer entertainment back to the real world

C Magerkurth, AD Cheok, RL Mandryk… - … in Entertainment (CIE), 2005 - dl.acm.org
This article gives an introduction and overview of the field of pervasive gaming, an emerging
genre in which traditional, real-world games are augmented with computing functionality, or …

[CARTE][B] Emerging technologies of augmented reality: Interfaces and design: Interfaces and design

M Haller, M Billinghurst, B Thomas - 2006 - books.google.com
Although the field of mixed reality has grown significantly over the last decade, there have
been few published books about augmented reality, particularly the interface design …

[CARTE][B] A survey of evaluation techniques used in augmented reality studies

A Dünser, R Grasset, M Billinghurst - 2008 - academia.edu
In this paper we report on an initial survey of user evaluation techniques used in Augmented
Reality (AR) research. To identify all papers which include AR evaluations we reviewed …

Augmented reality position-based service, methods, and systems

D Mckinnon, K Wnuk, J Sudol, M Siddiqui… - US Patent …, 2022 - Google Patents
Apparatus, methods and systems of providing AR content are disclosed. Embodiments of the
inventive subject matter can obtain an initial map of an area, derive views of interest, obtain …

Using Unity 3D to facilitate mobile augmented reality game development

SL Kim, HJ Suk, JH Kang, JM Jung… - 2014 IEEE World …, 2014 - ieeexplore.ieee.org
Mobile augmented reality (mobile AR) enables virtual content such as 3D models,
animations and annotations to be placed on top of a real world objects in any context. We …

It wasn't really about the PokéMon: parents' perspectives on a location-based mobile game

K Sobel, A Bhattacharya, A Hiniker, JH Lee… - Proceedings of the …, 2017 - dl.acm.org
Though prior work shows parents worry about screen media experiences displacing
physical activity and time outdoors, this research does not account for location-based mobile …