Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020

M Shortt, S Tilak, I Kuznetcova, B Martens… - Computer Assisted …, 2023 - Taylor & Francis
More than 300 million people use the gamified mobile-assisted language learning (MALL)
application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and …

Gamification in EFL/ESL instruction: A systematic review of empirical research

S Zhang, Z Hasim - Frontiers in psychology, 2023 - frontiersin.org
Introduction This systematic review aims to present the characteristics of the recent research
in gamified EFL/ESL instruction, benefits and drawbacks of using gamification in EFL/ESL …

Virtual reality and gamification in education: a systematic review

G Lampropoulos, Kinshuk - Educational technology research and …, 2024 - Springer
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …

An Investigation of EFL Learners' Vocabulary Retention and Recall in a Technology‐Based Instructional Environment: Focusing on Digital Games

I Patra, N Shanmugam, SM Ismail… - Education Research …, 2022 - Wiley Online Library
Using digital games in language learning is beneficial, but their effectiveness in the
Bangladeshi EFL context has been overlooked. Therefore, the purpose of this research was …

Gamified grammar learning in online English courses in Thai higher education

B Waluyo, S Phanrangsee, W Whanchit - Online Journal of …, 2023 - ojcmt.net
Gamification in the 21st century academic English grammar instruction is popular, but the
lack of comparative studies on its effectiveness in online courses limits its scalability. This …

How to run your own online business: A gamification experience in ESL

MÁ Hernández-Prados, ML Belmonte… - Education …, 2021 - mdpi.com
Notwithstanding the importance and relevance of gamification as a topical methodology in
education, and after a literature review, there are just a few studies using role-playing …

Gamification-based learning as the future of language learning: An overview

V Thurairasu - European Journal of Humanities and Social Sciences, 2022 - ej-social.org
Gamification or game-based learning is the current trend in education which is steadily
increasing its popularity across several fields involving academic learning. Gamification is …

Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: a single-subject study design

DA Jogo, GC Challco, II Bittencourt, M Reis… - International Journal of …, 2022 - Elsevier
This article approaches syllabic literacy activities by reflecting on the engagement problems
that may occur during the childrens' four-stage of phonological awareness (4–5 years old) …

A systematic review of gamification and its assessment in EFL teaching

J Helvich, L Novak, P Mikoska… - International Journal of …, 2023 - igi-global.com
The aim of this study is to examine the satisfaction of EFL teachers with gamification
platforms as well as to investigate how EFL teachers perceive gamification and its effects on …