[HTML][HTML] This action will have consequences”: Interactivity and player agency
S Stang - Game studies, 2019 - gamestudies.org
This article examines and challenges the assumption that videogames are interactive
experiences which allow users to exercise control and agency over their narratives …
experiences which allow users to exercise control and agency over their narratives …
Designing games for moral learning and knowledge building
K Schrier - Games and Culture, 2019 - journals.sagepub.com
How can we better learn about and teach moral thinking and skills? How can we solve moral
problems? One possible way is to create and use moral learning games, or games that …
problems? One possible way is to create and use moral learning games, or games that …
[BUCH][B] Gaming and the divine: A new systematic theology of video games
FG Bosman - 2019 - taylorfrancis.com
This book formulates a new theological approach to the study of religion in gaming. Video
games have become one of the most important cultural artifacts of modern society, both as …
games have become one of the most important cultural artifacts of modern society, both as …
Data-driven game development: Ethical considerations
M Seif El-Nasr, E Kleinman - … of the 15th International Conference on the …, 2020 - dl.acm.org
In recent years, the games industry has made a major move towards data-driven
development, using data analytics and player modeling to inform design decisions. Data …
development, using data analytics and player modeling to inform design decisions. Data …
[HTML][HTML] Develo** digital games to address airway clearance therapy in children with cystic fibrosis: participatory design process
F Balli - JMIR serious games, 2018 - games.jmir.org
Background: Children affected with cystic fibrosis do respiratory exercises to release the
mucus stuck in their lungs. Objective: The objective of our study was to develop prototypes of …
mucus stuck in their lungs. Objective: The objective of our study was to develop prototypes of …
'Wicked problems' as catalysts for learning in educational ethics games
In this paper we discuss the potential of digital games to create meaningful educational
experiences that contribute to the learning of ethics in higher education (HE) Science …
experiences that contribute to the learning of ethics in higher education (HE) Science …
There is no solution!:“Wicked problems” in digital games
FG Bosman - Games and culture, 2019 - journals.sagepub.com
Ethical gameplay can be defined as “the outcome of a game sequence in which players take
definitive choices based on moral thinking, rather than instrumental thinking.” Often moral …
definitive choices based on moral thinking, rather than instrumental thinking.” Often moral …
Self-reflection and morality in critical games. Who is to be blamed for war?
E Toma - Journal of Comparative Research in Anthropology and …, 2015 - ceeol.com
'This war of mine'is a critical game depicting the war experience from a civilian's perspective.
As a game, it relies on its interactivity in order to offer the player an immersive experience …
As a game, it relies on its interactivity in order to offer the player an immersive experience …
[PDF][PDF] Mobile game-based learning (mGBL) engineering model
SB Zaibon - 2011 - core.ac.uk
Mobile game-based learning (mGBL) is a game played on any handheld devices such as
mobile phones. It is among the most recent growing research areas whereby its main aim is …
mobile phones. It is among the most recent growing research areas whereby its main aim is …
A medley of meanings: Insights from an instance of gameplay in League of Legends
M Watson - Journal of comparative research in Anthropology and …, 2015 - ceeol.com
This article engages with the notion of insightful gameplay. It recounts debates about what, if
anything, makes play meaningful. Through these, it contends that while some games are …
anything, makes play meaningful. Through these, it contends that while some games are …