The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

Gamification in education: Why, where, when, and how?—A systematic review

N Zeybek, E Saygı - Games and Culture, 2024 - journals.sagepub.com
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …

Intelligent recruitment: How to identify, select, and retain talents from around the world using artificial intelligence

O Allal-Chérif, AY Aránega, RC Sánchez - Technological Forecasting and …, 2021 - Elsevier
This research analyzes how digital technologies contribute to improving the successive
stages of the recruitment process: identifying, selecting, and retaining talented people. E …

The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system

Z Zainuddin, M Shujahat, H Haruna, SKW Chu - Computers & education, 2020 - Elsevier
This study investigated the differences in learners' performance and perceived engagement
between three intervention groups in a Science class, using two types of pedagogical …

Gamified learning in higher education: A systematic review of the literature

S Subhash, EA Cudney - Computers in human behavior, 2018 - Elsevier
The ubiquitous presence of technology in classrooms has inspired a shift from traditional
classroom lectures to integrated digital learning environments. These interactive learning …

Gamification in the classroom: Examining the impact of gamified quizzes on student learning

DR Sanchez, M Langer, R Kaur - Computers & Education, 2020 - Elsevier
Gamification is emerging as a method aimed at enhancing instructional contents in
educational settings. However, theoretical underpinnings of the proposed effects of …

Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a develo** approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …

Computer-based technology and student engagement: a critical review of the literature

LA Schindler, GJ Burkholder, OA Morad… - International journal of …, 2017 - Springer
Computer-based technology has infiltrated many aspects of life and industry, yet there is
little understanding of how it can be used to promote student engagement, a concept …

Students' learning performance and perceived motivation in gamified flipped-class instruction

Z Zainuddin - Computers & education, 2018 - Elsevier
This is a pilot study aimed at examining students' learning performance and perceived
motivation between a gamified flipped classroom and a non-gamified flipped classroom …

A qualitative investigation of student perceptions of game elements in a gamified course

T Aldemir, B Celik, G Kaplan - Computers in human Behavior, 2018 - Elsevier
As gamification grows in popularity, there has been increased interest in its potential as a
motivating and engaging learning strategy. Yet, it is still a controversial issue in education …