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A survey and taxonomy of latency compensation techniques for network computer games
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …
increasingly online multiplayer, connecting geographically dispersed players in the same …
Mitigating the impact of controller failures on QoS robustness for software-defined wide area networks
Emerging cloud services and applications pose different Quality of Service (QoS)
requirements for the network, where Software-Defined Wide Area Networks (SD-WANs) play …
requirements for the network, where Software-Defined Wide Area Networks (SD-WANs) play …
RateSheriff: Multipath Flow-aware and Resource Efficient Rate Limiter Placement for Data Center Networks
Emerging cloud services and applications request different Quality of Service (QoS) in Data
Center Networks (DCNs). To meet these various requirements, programmable switch-based …
Center Networks (DCNs). To meet these various requirements, programmable switch-based …
Literature Review: Latency Compensation Techniques for Online Gaming under an IoT Approach
EJGF de Castro, DJ Molinares - 2023 IEEE Colombian …, 2023 - ieeexplore.ieee.org
This article presents a comprehensive literature review of latency compensation techniques
for online gaming with a focus on IoT. The article begins by explaining the importance of IoT …
for online gaming with a focus on IoT. The article begins by explaining the importance of IoT …
The Esports Frontier: Rendering for Competitive Games
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the
interactivity of the application becomes fluid enough for high rates of interaction. Inspired by …
interactivity of the application becomes fluid enough for high rates of interaction. Inspired by …
[PDF][PDF] Effects of induced latency on performance and perception in video games
T Hoth - 2022 - rocketscience.fyi
Local end-to-end latency has been shown to reduce performance in human–computer
interactions. I further investigated this relationship in an online study with over 600 …
interactions. I further investigated this relationship in an online study with over 600 …
[PDF][PDF] A Study on Delay and Traffic Reduction for Cloud
石岡卓将 - 2024 - ir.library.osaka-u.ac.jp
**年, クラウドゲームがゲーム分野において注目を集めている. クラウドゲーミングシステムを利用
することで, 高価なハードウェアを利用することなく, プレイヤーはどこからでも高品質のゲーム体験を …
することで, 高価なハードウェアを利用することなく, プレイヤーはどこからでも高品質のゲーム体験を …
Just-in-time-baserad latensreduktion i dataspel: Implementation och utvärdering av en ny teknik för att minska latens vid dubbelbuffrad vertikal synkronisering
O Axelsson - 2022 - diva-portal.org
Det är först nyligen som den lokala latensperioden hos datorsystem börjat undersökas och
optimerats i dataspel och nya hårdvaru-och mjukvarutekniker har utvecklats för att minska …
optimerats i dataspel och nya hårdvaru-och mjukvarutekniker har utvecklats för att minska …