A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

Mitigating the impact of controller failures on QoS robustness for software-defined wide area networks

S Dou, L Qi, Z Guo - Computer Networks, 2024 - Elsevier
Emerging cloud services and applications pose different Quality of Service (QoS)
requirements for the network, where Software-Defined Wide Area Networks (SD-WANs) play …

RateSheriff: Multipath Flow-aware and Resource Efficient Rate Limiter Placement for Data Center Networks

S Dou, Y He, S Liu, W Wu, Z Guo - 2023 IEEE/ACM 31st …, 2023 - ieeexplore.ieee.org
Emerging cloud services and applications request different Quality of Service (QoS) in Data
Center Networks (DCNs). To meet these various requirements, programmable switch-based …

Literature Review: Latency Compensation Techniques for Online Gaming under an IoT Approach

EJGF de Castro, DJ Molinares - 2023 IEEE Colombian …, 2023 - ieeexplore.ieee.org
This article presents a comprehensive literature review of latency compensation techniques
for online gaming with a focus on IoT. The article begins by explaining the importance of IoT …

The Esports Frontier: Rendering for Competitive Games

J Spjut, A Madhusudan, B Watson, B Boudaoud… - arxiv preprint arxiv …, 2022 - arxiv.org
Real-time graphics is commonly thought of as anything exceeding about 30 fps, where the
interactivity of the application becomes fluid enough for high rates of interaction. Inspired by …

[PDF][PDF] Effects of induced latency on performance and perception in video games

T Hoth - 2022 - rocketscience.fyi
Local end-to-end latency has been shown to reduce performance in human–computer
interactions. I further investigated this relationship in an online study with over 600 …

[PDF][PDF] A Study on Delay and Traffic Reduction for Cloud

石岡卓将 - 2024 - ir.library.osaka-u.ac.jp
**年, クラウドゲームがゲーム分野において注目を集めている. クラウドゲーミングシステムを利用
することで, 高価なハードウェアを利用することなく, プレイヤーはどこからでも高品質のゲーム体験を …

Just-in-time-baserad latensreduktion i dataspel: Implementation och utvärdering av en ny teknik för att minska latens vid dubbelbuffrad vertikal synkronisering

O Axelsson - 2022 - diva-portal.org
Det är först nyligen som den lokala latensperioden hos datorsystem börjat undersökas och
optimerats i dataspel och nya hårdvaru-och mjukvarutekniker har utvecklats för att minska …