The impact of multimodal collaborative virtual environments on learning: A gamified online debate
Online learning platforms are integrated systems designed to provide students and teachers
with information, tools and resources to facilitate and enhance the delivery and management …
with information, tools and resources to facilitate and enhance the delivery and management …
User experience evaluation of human representation in collaborative virtual environments
Human embodiment/representation in virtual environments (VEs) similarly to the human
body in real life is endowed with multimodal input/output capabilities that convey multiform …
body in real life is endowed with multimodal input/output capabilities that convey multiform …
Determining the characteristics of preferred virtual faces using an avatar generator
Video game developers continuously increase the degree of details and realism in games to
create more human-like characters. But increasing the human-likeness becomes a problem …
create more human-like characters. But increasing the human-likeness becomes a problem …
Gender-and age-related differences in designing the characteristics of stereotypical virtual faces
The characteristics of virtual faces can be important factors for avatars and characters in
video games. Previous work investigates how users create their own avatars and …
video games. Previous work investigates how users create their own avatars and …
Information processing apparatus, information processing method, and program
M Imoto, T Narita - US Patent 10,460,493, 2019 - Google Patents
There is provided an information processing apparatus, an information processing method,
and a program capable of performing synthesis that is desirable for users as described …
and a program capable of performing synthesis that is desirable for users as described …
REVERIE: Natural human interaction in virtual immersive environments
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets
novel research to address the demanding challenges involved with develo** state-of-the …
novel research to address the demanding challenges involved with develo** state-of-the …
Autonomous agents and avatars in REVERIE's virtual environment
In this paper, we describe the enactment of autonomous agents and avatars in the web-
based social collaborative virtual environment of REVERIE that supports natural, human-like …
based social collaborative virtual environment of REVERIE that supports natural, human-like …
FaceMaker—A Procedural Face Generator to Foster Character Design Research
Understanding the effect of facial features on human's perception and emotion is widely
studied in different disciplines. In video games, this is especially important to improve the …
studied in different disciplines. In video games, this is especially important to improve the …
Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds
In recent years, networked virtual environments have steadily grown to become a frontier in
social computing. Such virtual cyberspaces are usually accessed by multiple users through …
social computing. Such virtual cyberspaces are usually accessed by multiple users through …
Using cognitive walkthrough and hybrid prototy** to gather user requirements in early design virtual reality prototypes
Abstract To evaluate Virtual Reality (VR) prototypes usability involves a variety of single-
perspective or Hybrid methods. The latter has being suggested by literature as offering a …
perspective or Hybrid methods. The latter has being suggested by literature as offering a …