The impact of multimodal collaborative virtual environments on learning: A gamified online debate

I Doumanis, D Economou, GR Sim, S Porter - Computers & Education, 2019 - Elsevier
Online learning platforms are integrated systems designed to provide students and teachers
with information, tools and resources to facilitate and enhance the delivery and management …

User experience evaluation of human representation in collaborative virtual environments

D Economou, I Doumanis, L Argyriou… - Personal and Ubiquitous …, 2017 - Springer
Human embodiment/representation in virtual environments (VEs) similarly to the human
body in real life is endowed with multimodal input/output capabilities that convey multiform …

Determining the characteristics of preferred virtual faces using an avatar generator

V Schwind, K Wolf, N Henze, O Korn - … of the 2015 annual symposium on …, 2015 - dl.acm.org
Video game developers continuously increase the degree of details and realism in games to
create more human-like characters. But increasing the human-likeness becomes a problem …

Gender-and age-related differences in designing the characteristics of stereotypical virtual faces

V Schwind, N Henze - Proceedings of the 2018 Annual Symposium on …, 2018 - dl.acm.org
The characteristics of virtual faces can be important factors for avatars and characters in
video games. Previous work investigates how users create their own avatars and …

Information processing apparatus, information processing method, and program

M Imoto, T Narita - US Patent 10,460,493, 2019 - Google Patents
There is provided an information processing apparatus, an information processing method,
and a program capable of performing synthesis that is desirable for users as described …

REVERIE: Natural human interaction in virtual immersive environments

J Wall, E Izquierdo, L Argyriou… - … on Image Processing …, 2014 - ieeexplore.ieee.org
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets
novel research to address the demanding challenges involved with develo** state-of-the …

Autonomous agents and avatars in REVERIE's virtual environment

F Kuijk, KC Apostolakis, P Daras, B Ravenet… - Proceedings of the 20th …, 2015 - dl.acm.org
In this paper, we describe the enactment of autonomous agents and avatars in the web-
based social collaborative virtual environment of REVERIE that supports natural, human-like …

FaceMaker—A Procedural Face Generator to Foster Character Design Research

V Schwind, K Wolf, N Henze - … Dynamics: Best Practices in Procedural and …, 2017 - Springer
Understanding the effect of facial features on human's perception and emotion is widely
studied in different disciplines. In video games, this is especially important to improve the …

Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds

KC Apostolakis, P Daras - … Conference, AVR 2015, Lecce, Italy, August 31 …, 2015 - Springer
In recent years, networked virtual environments have steadily grown to become a frontier in
social computing. Such virtual cyberspaces are usually accessed by multiple users through …

Using cognitive walkthrough and hybrid prototy** to gather user requirements in early design virtual reality prototypes

I Doumanis, D Economou - … Conference, iLRN 2019, London, UK, June 23 …, 2019 - Springer
Abstract To evaluate Virtual Reality (VR) prototypes usability involves a variety of single-
perspective or Hybrid methods. The latter has being suggested by literature as offering a …