Much realistic, such wow! a systematic literature review of realism in digital games
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …
about the dimensions of realism, we cannot assess how and when to aim for a higher …
Player enjoyment in video games: a systematic review and meta-analysis of the effects of game design choices
Enjoyment is a widely assessed dimension of the video game player's experience. A
systematic literature review and a meta-analysis were conducted to provide a more …
systematic literature review and a meta-analysis were conducted to provide a more …
Finding game levels with the right difficulty in a few trials through intelligent trial-and-error
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to
maximize their engagement. However, current methods often only modify a limited set of …
maximize their engagement. However, current methods often only modify a limited set of …
Dynamic difficulty adjustment approaches in video games: a systematic literature review
Providing an appropriate difficulty level in a game is critical for kee** players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Alphuzz: Monte carlo search on seed-mutation tree for coverage-guided fuzzing
Coverage-based greybox fuzzing (CGF) has been approved to be effective in finding
security vulnerabilities. Seed scheduling, the process of selecting an input as the seed from …
security vulnerabilities. Seed scheduling, the process of selecting an input as the seed from …
Predicting game difficulty and engagement using AI players
S Roohi, C Guckelsberger, A Relas… - Proceedings of the …, 2021 - dl.acm.org
This paper presents a novel approach to automated playtesting for the prediction of human
player behavior and experience. We have previously demonstrated that Deep …
player behavior and experience. We have previously demonstrated that Deep …
Rethinking dynamic difficulty adjustment for video game design
Z Guo, R Thawonmas, X Ren - Entertainment Computing, 2024 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …
research fields for many years. Despite high expectations, the effectiveness of DDA in …
“it's unwieldy and it takes a lot of time”—challenges and opportunities for creating agents in commercial games
Game agents such as opponents, non-player characters, and teammates are central to
player experiences in many modern games. As the landscape of AI techniques used in the …
player experiences in many modern games. As the landscape of AI techniques used in the …
Dynamic Level of Difficulties Using Q-Learning and Fuzzy Logic
Maintaining player engagement in serious management games is a challenge due to the
repetitive nature of traditional predetermined difficulty levels. A dynamic difficulty adjustment …
repetitive nature of traditional predetermined difficulty levels. A dynamic difficulty adjustment …
Game adaptation by using reinforcement learning over meta games
In this work, we propose a Dynamic Difficulty Adjustment methodology to achieve automatic
video game balance. The balance task is modeled as a meta game, a game where actions …
video game balance. The balance task is modeled as a meta game, a game where actions …