Much realistic, such wow! a systematic literature review of realism in digital games

K Rogers, S Karaosmanoglu, M Altmeyer… - Proceedings of the …, 2022 - dl.acm.org
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …

Player enjoyment in video games: a systematic review and meta-analysis of the effects of game design choices

L Caroux, M Pujol - International Journal of Human–Computer …, 2024 - Taylor & Francis
Enjoyment is a widely assessed dimension of the video game player's experience. A
systematic literature review and a meta-analysis were conducted to provide a more …

Finding game levels with the right difficulty in a few trials through intelligent trial-and-error

M González-Duque, RB Palm, D Ha… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to
maximize their engagement. However, current methods often only modify a limited set of …

Dynamic difficulty adjustment approaches in video games: a systematic literature review

F Mortazavi, H Moradi, AH Vahabie - Multimedia Tools and Applications, 2024 - Springer
Providing an appropriate difficulty level in a game is critical for kee** players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …

Alphuzz: Monte carlo search on seed-mutation tree for coverage-guided fuzzing

Y Zhao, X Wang, L Zhao, Y Cheng, H Yin - Proceedings of the 38th …, 2022 - dl.acm.org
Coverage-based greybox fuzzing (CGF) has been approved to be effective in finding
security vulnerabilities. Seed scheduling, the process of selecting an input as the seed from …

Predicting game difficulty and engagement using AI players

S Roohi, C Guckelsberger, A Relas… - Proceedings of the …, 2021 - dl.acm.org
This paper presents a novel approach to automated playtesting for the prediction of human
player behavior and experience. We have previously demonstrated that Deep …

Rethinking dynamic difficulty adjustment for video game design

Z Guo, R Thawonmas, X Ren - Entertainment Computing, 2024 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …

“it's unwieldy and it takes a lot of time”—challenges and opportunities for creating agents in commercial games

M Jacob, S Devlin, K Hofmann - Proceedings of the AAAI Conference on …, 2020 - aaai.org
Game agents such as opponents, non-player characters, and teammates are central to
player experiences in many modern games. As the landscape of AI techniques used in the …

Dynamic Level of Difficulties Using Q-Learning and Fuzzy Logic

FA Damastuti, K Firmansyah, YM Arif, T Dutono… - IEEE …, 2024 - ieeexplore.ieee.org
Maintaining player engagement in serious management games is a challenge due to the
repetitive nature of traditional predetermined difficulty levels. A dynamic difficulty adjustment …

Game adaptation by using reinforcement learning over meta games

S Reis, LP Reis, N Lau - Group Decision and Negotiation, 2021 - Springer
In this work, we propose a Dynamic Difficulty Adjustment methodology to achieve automatic
video game balance. The balance task is modeled as a meta game, a game where actions …