Virtual reality for assembly methods prototy**: a review

A Seth, JM Vance, JH Oliver - Virtual reality, 2011 - Springer
Assembly planning and evaluation is an important component of the product design process
in which details about how parts of a new product will be put together are formalized. A well …

[책][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey of general‐purpose computation on graphics hardware

JD Owens, D Luebke, N Govindaraju… - Computer graphics …, 2007 - Wiley Online Library
The rapid increase in the performance of graphics hardware, coupled with recent
improvements in its programmability, have made graphics hardware a compelling platform …

[책][B] Virtual reality: concepts and technologies

P Fuchs, G Moreau, P Guitton - 2011 - books.google.com
A manual for both designers and users, comprehensively presenting the current state of
experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics …

Collision detection for deformable objects

M Teschner, S Kimmerle, B Heidelberger… - Computer graphics …, 2005 - Wiley Online Library
Interactive environments for dynamically deforming objects play an important role in surgery
simulation and entertainment technology. These environments require fast deformable …

Collision and proximity queries

MC Lin, D Manocha, YJ Kim - Handbook of discrete and …, 2017 - taylorfrancis.com
In a geometric context, a collision or proximity query reports information about the relative
configuration or placement of two objects. Some of the common examples of such queries …

[PDF][PDF] Robot motion planning on a chip.

S Murray, W Floyd-Jones, Y Qi, DJ Sorin… - … Science and Systems, 2016 - researchgate.net
We describe a process that constructs robot-specific circuitry for motion planning, capable of
generating motion plans approximately three orders of magnitude faster than existing …

Uberflow: a gpu-based particle engine

P Kipfer, M Segal, R Westermann - Proceedings of the ACM SIGGRAPH …, 2004 - dl.acm.org
We present a system for real-time animation and rendering of large particle sets using GPU
computation and memory objects in OpenGL. Memory objects can be used both as …

3d user interfaces: New directions and perspectives

DA Bowman, S Coquillart, B Froehlich… - IEEE computer …, 2008 - ieeexplore.ieee.org
Three-dimensional user interfaces (3D UIs) let users interact with virtual objects,
environments, or information using direct 3D input in the physical and/or virtual space. In this …

Fast continuous collision detection for articulated models

S Redon, MC Lin, D Manocha, YJ Kim - 2005 - asmedigitalcollection.asme.org
We present a novel algorithm to perform continuous collision detection for articulated
models. Given two discrete configurations of the links of an articulated model, we use an …