A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Haptic interfaces for virtual reality: Challenges and research directions
The sense of touch (haptics) has been applied in several areas such as tele-haptics, tele-
medicine, training, education, and entertainment. As of today, haptics is used and explored …
medicine, training, education, and entertainment. As of today, haptics is used and explored …
Haptic revolver: Touch, shear, texture, and shape rendering on a reconfigurable virtual reality controller
We present Haptic Revolver, a handheld virtual reality controller that renders fingertip
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …
haptics when interacting with virtual surfaces. Haptic Revolver's core haptic element is an …
Normaltouch and texturetouch: High-fidelity 3d haptic shape rendering on handheld virtual reality controllers
We present an investigation of mechanically-actuated hand-held controllers that render the
shape of virtual objects through physical shape displacement, enabling users to feel 3D …
shape of virtual objects through physical shape displacement, enabling users to feel 3D …
Wireality: Enabling complex tangible geometries in virtual reality with worn multi-string haptics
Today's virtual reality (VR) systems allow users to explore immersive new worlds and
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even …
Dextres: Wearable haptic feedback for gras** in vr via a thin form-factor electrostatic brake
We introduce DextrES, a flexible and wearable haptic glove which integrates both
kinesthetic and cutaneous feedback in a thin and light form factor (weight is less than 8g) …
kinesthetic and cutaneous feedback in a thin and light form factor (weight is less than 8g) …
Haptic pivot: On-demand handhelds in vr
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
Drag: on: A virtual reality controller providing haptic feedback based on drag and weight shift
Standard controllers for virtual reality (VR) lack sophisticated means to convey a realistic,
kinesthetic impression of size, resistance or inertia. We present the concept and …
kinesthetic impression of size, resistance or inertia. We present the concept and …
Thor's hammer: An ungrounded force feedback device utilizing propeller-induced propulsive force
We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion
to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …
to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and …
MRTouch: Adding touch input to head-mounted mixed reality
We present MRTouch, a novel multitouch input solution for head-mounted mixed reality
systems. Our system enables users to reach out and directly manipulate virtual interfaces …
systems. Our system enables users to reach out and directly manipulate virtual interfaces …