Esports research: A literature review

JG Reitman, MJ Anderson-Coto, M Wu… - Games and …, 2020 - journals.sagepub.com
Accompanying esports' explosion in popularity, the amount of academic research focused
on organized, competitive gaming has grown rapidly. From 2002 through March 2018 …

Smart kills and worthless deaths: eSports analytics for League of Legends

PZ Maymin - Journal of Quantitative Analysis in Sports, 2021 - degruyter.com
Vast data on eSports should be easily accessible but often is not. League of Legends (LoL)
only has rudimentary statistics such as levels, items, gold, and deaths. We present a new …

Motivational profiling of league of legends players

F Brühlmann, P Baumgartner, G Wallner… - Frontiers in …, 2020 - frontiersin.org
Player motivation is a key research area within games research, with the aim of
understanding how the motivation of players is related to their experience and behavior in …

[PDF][PDF] Logic Mining in League of Legends.

LC Kho, MSM Kasihmuddin… - … Journal of Science …, 2020 - pertanika2.upm.edu.my
Since its debut in 2009, League of Legends (LoL) has been on a rise in becoming an
extremely favoured multiplayer online battle arena (MOBA) game. This paper presented a …

Modeling individual and team behavior through spatio-temporal analysis

S Ahmad, A Bryant, E Kleinman, Z Teng… - Proceedings of the …, 2019 - dl.acm.org
Modeling players' behaviors in games has gained increased momentum in the past few
years. This area of research has wide applications, including modeling learners and …

Who would you like to work with?

D Gómez-Zará, M Paras, M Twyman, JN Lane… - Proceedings of the …, 2019 - dl.acm.org
People and organizations are increasingly using online platforms to assemble teams. In
response, HCI researchers have theorized frameworks and created systems to support team …

[HTML][HTML] The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural …

E Mao - Addictive Behaviors, 2021 - Elsevier
Esports has become one of the major online entertainment activities around the globe.
Different from the previously dominant massively multiplayer online role-playing games …

Investigating the effects of individual cognitive styles on collaborative gameplay

SA Alharthi, GE Raptis, C Katsini, I Dolgov… - ACM Transactions on …, 2021 - dl.acm.org
In multiplayer collaborative games, players need to coordinate their actions and synchronize
their efforts effectively to succeed as a team; thus, individual differences can impact …

” And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis

E Kleinman, S Ahmad, Z Teng, A Bryant… - Proceedings of the 15th …, 2020 - dl.acm.org
Many successful games rely heavily on data analytics to understand players and inform
design. Popular methodologies focus on machine learning and statistical analysis of …

Encoding feature set information in heterogeneous graph neural networks for game provenance

S Melo, LF Bicalho, L Camacho de Oliveira Joia… - Applied …, 2023 - Springer
Game Provenance has been proposed and employed for Game Analytics tasks as they
capture game session data in detail and allow exploratory analysis and visualizations …