Gender, simulation, and gaming: Research review and redirections

J Jenson, S De Castell - Simulation & gaming, 2010 - journals.sagepub.com
This review of gender and gameplay research over the past three decades documents a set
of persistent methodological repetitions that have systematically impeded its progress since …

Sexual differences in internet gaming disorder (IGD): From psychological features to neuroanatomical networks

M Marraudino, B Bonaldo, B Vitiello, GC Bergui… - Journal of clinical …, 2022 - mdpi.com
Internet gaming disorder (IGD) has been included in the 2013 Diagnostic and Statistical
Manual of Mental Disorders (DSM-5) as a condition in need of further study, and gaming …

[BOOK][B] Media literacy

WJ Potter - 2018 - books.google.com
The essential guide to decoding messages in a media-saturated world Media Literacy
teaches students how to navigate through the overwhelming flood of information found in …

Development and validation of a game addiction scale for adolescents

JS Lemmens, PM Valkenburg, J Peter - Media psychology, 2009 - Taylor & Francis
The aim of this study was to develop and validate a scale to measure computer and
videogame addiction. Inspired by earlier theories and research on game addiction, we …

The virtual census: Representations of gender, race and age in video games

D Williams, N Martins, M Consalvo… - New media & …, 2009 - journals.sagepub.com
A large-scale content analysis of characters in video games was employed to answer
questions about their representations of gender, race and age in comparison to the US …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

[BOOK][B] The ethics of computer games

M Sicart - 2011 - books.google.com
Why computer games can be ethical, how players use their ethical values in gameplay, and
the implications for game design. Despite the emergence of computer games as a dominant …

Sexy, strong, and secondary: A content analysis of female characters in video games across 31 years

T Lynch, JE Tompkins, II Van Driel… - Journal of …, 2016 - academic.oup.com
We analyzed in-game content from titles released between 1983 and 2014 (n= 571)
featuring playable female characters. Results indicate that sexualization has diminished …

[BOOK][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

Gender and computer games: Exploring females' dislikes

T Hartmann, C Klimmt - Journal of computer-mediated …, 2006 - academic.oup.com
On average, girls and women are less involved with video games than are boys and men,
and when they do play, they often prefer different games. This article reports two studies that …