Exploring the benefits of using gamification and videogames for physical exercise: a review of state of art

CSG González, NG del Río, VN Adelantado - IJIMAI, 2018 - dialnet.unirioja.es
There is a lack of motivation in children and adolescents to do physical exercise and at the
same time a worldwide obesity epidemic. Gamification and active videogames can be used …

Tangible user interfaces: past, present, and future directions

O Shaer, E Hornecker - Foundations and Trends® in Human …, 2010 - nowpublishers.com
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface
type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills …

Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

CS González, N Gómez, V Navarro, M Cairós… - Computers in human …, 2016 - Elsevier
Abstract The World Health Organization (WHO) has declared obesity as a 21st-century
epidemic after reaching global proportions. In Spain, this disease is suffered by 62% of the …

[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review

RWL Wijffelaars, P Markopoulos - Entertainment Computing, 2024 - Elsevier
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …

Designing playful interactions for social interaction and physical play

T Bekker, J Sturm, B Eggen - Personal and Ubiquitous Computing, 2010 - Springer
This paper describes three design values that we apply for designing playful interactions.
Interactive play objects can stimulate social interaction and physical play by providing …

Designing social games for children and older adults: Two related case studies

A Al Mahmud, O Mubin, S Shahid, JB Martens - Entertainment Computing, 2010 - Elsevier
Augmented games, aim at promoting social interaction between participating players, as this
is considered a major characteristic of any good multi-player game. In this paper, we discuss …

Intermediate-level knowledge in child-computer interaction: A call for action

W Barendregt, O Torgersson, E Eriksson… - Proceedings of the …, 2017 - dl.acm.org
Based on an analysis of all papers at IDC from 2003 to 2016 this paper urges the Child-
Computer Interaction (CCI) field to start formulating intermediate-level knowledge, in the …

Designing for social interaction in open-ended play environments

L De Valk, T Bekker, JH Eggen - International Journal of Design, 2015 - research.tue.nl
Interactive technology is becoming more strongly integrated in innovative play solutions. As
play is often a social experience, understanding the dynamic social context in which such …

Designing for children's outdoor play

J Back, C Heeffer, S Paget, A Rau… - Proceedings of the …, 2016 - dl.acm.org
Children's outdoor play is fluent and fluctuating, shaped by environmental features and
conditions. The article reports on a project where interaction designers and landscape …

A thing of beauty: Steering behavior in an interactive playground

R Van Delden, A Moreno, R Poppe… - Proceedings of the …, 2017 - dl.acm.org
Interactive playgrounds are spaces where players engage in collocated, playful activities, in
which added digital technology can be designed to promote cognitive, social, and motor …