Impulse buying: A systematic literature review and future research directions

A Redine, S Deshpande… - … Journal of Consumer …, 2023 - Wiley Online Library
This paper performs a comprehensive analysis of academic research on impulse buying
following a systematic literature review approach. Drawing on the TCCM framework …

The state of immersive technology research: A literature analysis

A Suh, J Prophet - Computers in Human behavior, 2018 - Elsevier
Despite the increase in scholarly attention paid to immersive technology, such as
augmented reality and virtual reality, few studies have been conducted on the current state …

The varieties of self-transcendent experience

DB Yaden, J Haidt, RW Hood Jr… - Review of general …, 2017 - journals.sagepub.com
Various forms of self-loss have been described as aspects of mental illness (eg,
depersonalization disorder), but might self-loss also be related to mental health? In this …

[HTML][HTML] Measuring engagement in eHealth and mHealth behavior change interventions: viewpoint of methodologies

CE Short, A DeSmet, C Woods, SL Williams… - Journal of medical …, 2018 - jmir.org
Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change
interventions is thought to be important for intervention effectiveness, though what …

Mobile apps for healthy living: Factors influencing continuance intention for health apps

M Yan, R Filieri, E Raguseo, M Gorton - Technological Forecasting and …, 2021 - Elsevier
The desire to maintain a healthy lifestyle is growing amongst consumers globally as well as
the adoption of health apps. Prior research investigates what affects adoption of a health …

Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness

MB Ibáñez, Á Di Serio, D Villarán, CD Kloos - Computers & education, 2014 - Elsevier
Educational researchers have recognized Augmented Reality (AR) as a technology with
great potential to impact affective and cognitive learning outcomes. However, very little work …

[HTML][HTML] Surfing in virtual reality: An application of extended technology acceptance model with flow theory

YC Huang, LN Li, HY Lee, MHEM Browning… - Computers in Human …, 2023 - Elsevier
This study aimed to develop a theoretical framework explaining how aspects of the
technology acceptance model (TAM) and flow theory explain user attitudes and behavioral …

Psychosocial effects of perceived emotional synchrony in collective gatherings.

D Páez, B Rimé, N Basabe, A Wlodarczyk… - Journal of personality …, 2015 - psycnet.apa.org
In a classic theory, Durkheim (1912) predicted that because of the social sharing of emotion
they generate, collective gatherings bring participants to a stage of collective effervescence …

Measuring flow in gamification: Dispositional flow scale-2

J Hamari, J Koivisto - Computers in Human Behavior, 2014 - Elsevier
This paper measures flow in the context of gamification and investigates the psychometric
properties of the Dispositional Flow Scale-2 (DFS-2). We employ data gathered from users …

Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies

C Kwon - Virtual Reality, 2019 - Springer
This paper examines the possibility of experiential learning in a virtual space using head-
mounted-display-based immersive virtual reality (VR) technologies. Experiential learning …