Gamifying instruction and engaging students with Breakout EDU

K O'Brien, J Pitera - Journal of Educational Technology …, 2019 - journals.sagepub.com
As technology advances at an unprecedented rate and the job market continually evolves,
educators are challenged with effectively engaging students and preparing them for success …

Use of an immersive, simulated learning game to teach pharmacy students clinical concepts of toxicology

AS Korenoski, TR Ginn, AL Seybert - Currents in Pharmacy Teaching and …, 2021 - Elsevier
Background and purpose Management of a poisoned patient is a critical part of any health
care professional's education. A new, innovative teaching platform was developed allowing …

Educational escape rooms as an active learning tool for teaching telecommunications engineering

R Ross, A de Souza-Daw - Telecom, 2021 - mdpi.com
Traditional education, particularly at a university level is not necessarily very engaging.
Educational escape rooms are a recent game based learning approach which combines …

Digital Escape Game: Breaking out of a mathematical medley

ML Clune - Pacific Journal of Technology Enhanced Learning, 2019 - scholar.archive.org
The Escape Room phenomena began in Japan in 2007. The premise of an Escape Room is
that 'players' are locked inside a room and, in order to escape, they must solve a range of …

Flip it and break it: Using flipped lessons and breakouts to energize learning

SS Pennucci - Pennsylvania Libraries: Research & Practice, 2020 - palrap.org
Flip** the classroom using instructional videos and creating escape room style breakout
activities are instructional strategies that can enliven classroom learning experiences …

Integrating Immersive Experiences to Instruction through BreakoutEDU: Lessons Learned

V Kwong, J Falzon, J Feighery - International Journal of …, 2022 - journal.calaijol.org
This study employed an escape room motif to engage students to use information literacy
course material to solve puzzles. Students practiced research techniques in a classroom …

A theoretical-practical framework for the educational uses of pokémon GO in children and adolescents

A Ruiz-Ariza, S López-Serrano… - … Reality Games I …, 2019 - Springer
The game, in its many facets, plays a key role in all stages of life, and especially in physical,
social, emotional and intellectual development. Pokémon GO has managed to convert the …

[PDF][PDF] Experience in Using Peer-to-Peer Platforms and Immersive Technologies in the Training of Future Masters of Pharmacy in Medical Lyceum

TY Volodymyrovych, K Tetiana… - International journal of …, 2022 - koreascience.kr
The present study has been conducted to evaluate the experience in using peer-to-peer
platforms and immersive technologies in the training of future masters of pharmacy from the …

[PDF][PDF] Considering Games and Gamification in Libraries & Associated Entities—Surely, You Can't Be Serious: When Library Folk Go Game

JA Seay - Against the Grain, 2018 - docs.lib.purdue.edu
The looming timer on the wall confirms what the disembodied voice just told you. You have
less than 10 minutes left. You and your associates have spent the better part of the last hour …

[PDF][PDF] lilille|| al

SEE Eli - jeremylogsdon.com
Immigration is a global phenomenon and foundational aspect of our shared cultural
experience. The global culture is being shaped by “unprecedented demographic shifts,” with …