A review of real-time strategy game AI

G Robertson, I Watson - Ai Magazine, 2014 - ojs.aaai.org
This literature review covers AI techniques used for real-time strategy video games, focusing
specifically on StarCraft. It finds that the main areas of current academic research are in …

A survey of monte carlo tree search methods

CB Browne, E Powley, D Whitehouse… - … Intelligence and AI …, 2012 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the
precision of tree search with the generality of random sampling. It has received considerable …

A survey of real-time strategy game AI research and competition in StarCraft

S Ontanón, G Synnaeve, A Uriarte… - … Intelligence and AI …, 2013 - ieeexplore.ieee.org
This paper presents an overview of the existing work on AI for real-time strategy (RTS)
games. Specifically, we focus on the work around the game StarCraft, which has emerged in …

[HTML][HTML] A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Monte-Carlo tree search and rapid action value estimation in computer Go

S Gelly, D Silver - Artificial Intelligence, 2011 - Elsevier
A new paradigm for search, based on Monte-Carlo simulation, has revolutionised the
performance of computer Go programs. In this article we describe two extensions to the …

[KNIHA][B] Plan, activity, and intent recognition: Theory and practice

G Sukthankar, C Geib, HH Bui, D Pynadath… - 2014 - books.google.com
Plan recognition, activity recognition, and intent recognition together combine and unify
techniques from user modeling, machine vision, intelligent user interfaces, human/computer …

The grand challenge of computer Go: Monte Carlo tree search and extensions

S Gelly, L Kocsis, M Schoenauer, M Sebag… - Communications of the …, 2012 - dl.acm.org
The ancient oriental game of Go has long been considered a grand challenge for artificial
intelligence. For decades, computer Go has defied the classical methods in game tree …

A data mining approach to strategy prediction

BG Weber, M Mateas - 2009 IEEE Symposium on …, 2009 - ieeexplore.ieee.org
We present a data mining approach to opponent modeling in strategy games. Expert
gameplay is learned by applying machine learning techniques to large collections of game …

The combinatorial multi-armed bandit problem and its application to real-time strategy games

S Ontanón - Proceedings of the AAAI Conference on Artificial …, 2013 - ojs.aaai.org
Game tree search in games with large branching factors is a notoriously hard problem. In
this paper, we address this problem with a new sampling strategy for Monte Carlo Tree …

Learning to win by reading manuals in a monte-carlo framework

SRK Branavan, D Silver, R Barzilay - Journal of Artificial Intelligence …, 2012 - jair.org
Abstract Domain knowledge is crucial for effective performance in autonomous control
systems. Typically, human effort is required to encode this knowledge into a control …