Fibermesh: designing freeform surfaces with 3d curves

A Nealen, T Igarashi, O Sorkine, M Alexa - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
This paper presents a system for designing freeform surfaces with a collection of 3D curves.
The user first creates a rough 3D model by using a sketching interface. Unlike previous …

[PDF][PDF] Terrain sketching.

JE Gain, PC Marais, W Straßer - SI3D, 2009 - academia.edu
Procedural methods for terrain synthesis are capable of creating realistic depictions of
heightfield terrains with little user intervention. However, users often do wish to intervene in …

SurfaceBrush: from virtual reality drawings to manifold surfaces

E Rosales, J Rodriguez, A Sheffer - arxiv preprint arxiv:1904.12297, 2019 - arxiv.org
Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush
strokes by moving a hand-held controller in 3D space. Artists frequently use dense …

[HTML][HTML] Genuine multi-sided parametric surface patches–a survey

T Várady, P Salvi, M Vaitkus - Computer Aided Geometric Design, 2024 - Elsevier
Genuine multi-sided parametric surface patches – A survey - ScienceDirect Skip to main
contentSkip to article Elsevier logo Journals & Books Search RegisterSign in View PDF …

Scaffoldsketch: Accurate industrial design drawing in vr

X Yu, S DiVerdi, A Sharma, Y Gingold - The 34th Annual ACM …, 2021 - dl.acm.org
We present an approach to in-air design drawing based on the two-stage approach common
in 2D design drawing practice. The primary challenge to 3D drawing in-air is the accuracy of …

Flow aligned surfacing of curve networks

H Pan, Y Liu, A Sheffer, N Vining, CJ Li… - ACM Transactions on …, 2015 - dl.acm.org
We propose a new approach for automatic surfacing of 3D curve networks, a long standing
computer graphics problem which has garnered new attention with the emergence of sketch …

Connectivity editing for quadrilateral meshes

CH Peng, E Zhang, Y Kobayashi, P Wonka - Proceedings of the 2011 …, 2011 - dl.acm.org
We propose new connectivity editing operations for quadrilateral meshes with the unique
ability to explicitly control the location, orientation, type, and number of the irregular vertices …

[PDF][PDF] Sketch-based generation and editing of quad meshes.

K Takayama, D Panozzo, A Sorkine-Hornung… - ACM Trans …, 2013 - scholar.archive.org
Coarse quad meshes are the preferred representation for animating characters in movies
and video games. In these scenarios, artists want explicit control over the edge flows and the …

Character articulation through profile curves

F De Goes, W Sheffler, K Fleischer - ACM Transactions on Graphics …, 2022 - dl.acm.org
Computer animation relies heavily on rigging setups that articulate character surfaces
through a broad range of poses. Although many deformation strategies have been proposed …

[PDF][PDF] Just draw it! a 3d sketching system

C Grimm, P Joshi - 2012 - openscholarship.wustl.edu
Just Draw It! A 3D Sketching System Page 1 Washington University in St. Louis Washington
University Open Scholarship All Computer Science and Engineering Research Computer …