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Exploring the trends of educational virtual reality games: a systematic review of empirical studies
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid
transformation in the educational world. However, few studies have systematically analyzed …
transformation in the educational world. However, few studies have systematically analyzed …
A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …
communication technologies have been recognised and implemented in healthcare in …
The use of virtual reality in back pain rehabilitation: a systematic review and meta-analysis
This systematic review aimed to synthesize the existing evidence of extended reality (XR) on
pain and motor function outcomes in patients with back pain. Following the Cochrane …
pain and motor function outcomes in patients with back pain. Following the Cochrane …
[HTML][HTML] Evaluation of MyRelief serious game for better self-management of health behaviour strategies on chronic low-back pain
R Maskeliūnas, R Damaševičius, A Kulikajevas… - Informatics, 2022 - mdpi.com
Low back pain is a leading cause of disability worldwide, putting a significant strain on
individual sufferers, their families, and the economy as a whole. It has a significant economic …
individual sufferers, their families, and the economy as a whole. It has a significant economic …
VR educational game in public awareness campaign preventing the spread of COVID-19–a pilot study
Within a few years, virtual reality (VR) has generated a lot of interest. With the development
of this technology, many opportunities for its use have arisen. Among the most popular …
of this technology, many opportunities for its use have arisen. Among the most popular …
Exergame with Deep-Learning and Sensors
V Dambhare, R Wader, V Jadhav… - 2023 7th …, 2023 - ieeexplore.ieee.org
The shift from offline to online work has resulted in long sitting hours of the students and
employees. It is crucial for them to do at least some physical movements in between sitting …
employees. It is crucial for them to do at least some physical movements in between sitting …