[PDF][PDF] Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions.
Authors' addresses: Nandini Pasumarthy, nandini. pasumarthy@ rmit. edu. au, HAFP
Research Lab, School of Design, RMIT University, Australia; Rakesh Patibanda, rakesh …
Research Lab, School of Design, RMIT University, Australia; Rakesh Patibanda, rakesh …
Virus as quasi-living bio-material for interaction design: Practical, ethical, and philosophical implications
R Kim - Extended Abstracts of the 2021 CHI Conference on …, 2021 - dl.acm.org
The interaction design research community continues to benefit from material-focused
approaches, and from the diversity of materials under investigation. One category of such …
approaches, and from the diversity of materials under investigation. One category of such …
Microbial content generation for natural terrains in computer games
Procedural content generation (PCG) has been applied since several decades to fulfill
various game-related design needs. Besides bio-inspired methods, living (non-human) …
various game-related design needs. Besides bio-inspired methods, living (non-human) …
DNA as Digital Data Storage: Opportunities and Challenges for HCI
R Kim - International Conference on Human-Computer …, 2020 - Springer
DNA molecules can retain information in high densities, with high durability and low overall
energy cost. This would make DNA-based data storage system a compelling solution in …
energy cost. This would make DNA-based data storage system a compelling solution in …
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction
Continuing developments in DNA-based digital data storage systems promise us a
sustainable, techno-utopian future; propositioning bio-digital solutions addressing the ever …
sustainable, techno-utopian future; propositioning bio-digital solutions addressing the ever …
[PDF][PDF] OM an.(2022)
MH Lamers, W Eck - Microbial content generation for … - scholarlypublications …
Procedural content generation (PCG) has been applied since several decades to fulfill
various game-related design needs. Besides bio-inspired methods, living (non-human) …
various game-related design needs. Besides bio-inspired methods, living (non-human) …