Toward scalable and controllable AR experimentation

A Ganj, Y Zhao, F Galbiati, T Guo - … of the 1st ACM Workshop on Mobile …, 2023 - dl.acm.org
To understand how well a proposed augmented reality (AR) solution works, existing papers
often conducted tailored and isolated evaluations for specific AR tasks, eg, depth or lighting …

A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

K Ye, H Wu, X Tong, K Zhou - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
We present the first real-time method for inserting a rigid virtual object into a neural radiance
field (NeRF), which produces realistic lighting and shadowing effects, as well as allows …

R-LKDepth: Recurrent Depth Learning With Larger Kernel

Z Zhou, X Fan, P Shi, Y **n… - IEEE Signal Processing …, 2024 - ieeexplore.ieee.org
Monocular depth estimation is a critical task with significant potential for real-time
applications. However, current networks for monocular depth estimation exhibit a trade-off …

The Method of Edge Optimization for Indoor Scene Reconstruction and Virtual-Real Occlusion Based on VSLAM

L Jia, Z Zengwei, C Dapeng - Journal of Computer-Aided Design & …, 2024 - jcad.cn
In an augmented reality environment, the fusion effect of virtual and real objects is often
affected by virtual-real occlusion. To improve the virtual-real occlusion effect, this article …

Occlusion Handling Algorithm Based on Contour Detection

Z Dai, X Hu, C Chen, H Yu - Journal of Advanced Computational …, 2024 - jstage.jst.go.jp
Occlusion handling is a key technical issue in augmented reality research. This paper
proposes a new occlusion algorithm based on object contour detection to address issues …

Innovative Approaches to Real-Time Occlusion Handling for Enhanced Augmented Reality Experiences

P Bhattacharjee, S Hans… - 2024 First International …, 2024 - ieeexplore.ieee.org
Occlusion is a critical aspect of augmented reality and mixed reality systems, profoundly
impacting realism and the user experience. This research paper explores various …

[PDF][PDF] GCP: Graph Convolution with Pooling for Place recognition

Y Nam, W Park, W Oh - prbs5kong.github.io
Despite extensive studies on 3D point cloud place recognition, there are still limitations due
to the failure to extract sophisticated local features. In this paper, we introduce a novel …

基于 VSLAM 的室内场景重建与虚实遮挡的边缘优化方法

刘佳, 张增伟, 陈大鹏 - 计算机辅助设计与图形学学报 - jcad.cn
在增**现实环境中, 虚拟物体和真实物体的融合效果经常受到虚实遮挡的影响.
为了提升虚实遮挡效果, 本文提出一种室内场景下基于VSLAM 的三维物体稠密重建与分割的 …