Digital games in engineering education: systematic review and future trends

C Udeozor, R Toyoda, F Russo Abegão… - European Journal of …, 2023 - Taylor & Francis
The application of digital games in higher education is on the rise in engineering. With the
recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for …

Visualization-based analysis of gameplay data–a review of literature

G Wallner, S Kriglstein - Entertainment Computing, 2013 - Elsevier
As video games are becoming more and more complex and are reaching a broader
audience, there is an increasing interest in procedures to analyze player behavior and the …

Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

C Udeozor, P Chan, F Russo Abegão… - International journal of …, 2023 - Springer
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and
educational digital games offer many benefits to teaching and learning. With their potential …

Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data

W Büschel, A Lehmann, R Dachselt - … of the 2021 CHI conference on …, 2021 - dl.acm.org
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …

Serious games analytics: Theoretical framework

CS Loh, Y Sheng, D Ifenthaler - Serious games analytics: Methodologies …, 2015 - Springer
Abstract “Serious Games” is a unique industry that is concerned with the training/learning
performance assessment of its clients. It is one of three digital technology industries (along …

Player-driven game analytics: The case of guild wars 2

J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …

Damage optimization in video games: A player-driven co-creative approach

J Pfau, M Charan, E Kleinman… - Proceedings of the 2024 …, 2024 - dl.acm.org
The concept of dealing damage is established and widespread in video games. With
growing complexity and countless interactions in modern games, capturing how damage …

Measuring learning in digital games: Applying a game‐based assessment framework

C Udeozor, FR Abegão… - British Journal of …, 2024 - Wiley Online Library
Digital games (DGs) have the potential to immerse learners in simulated real‐world
environments that foster contextualised and active learning experiences. These also offer …

How does it play better? exploring user testing and biometric storyboards in games user research

P Mirza-Babaei, LE Nacke, J Gregory… - Proceedings of the …, 2013 - dl.acm.org
Improving game design is a hard task. Few methods are available in games user research
(GUR) to test formally how game designs work for players. In particular, the usefulness of …

Modeling individual and team behavior through spatio-temporal analysis

S Ahmad, A Bryant, E Kleinman, Z Teng… - Proceedings of the …, 2019 - dl.acm.org
Modeling players' behaviors in games has gained increased momentum in the past few
years. This area of research has wide applications, including modeling learners and …