Digital games in engineering education: systematic review and future trends
The application of digital games in higher education is on the rise in engineering. With the
recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for …
recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for …
Visualization-based analysis of gameplay data–a review of literature
As video games are becoming more and more complex and are reaching a broader
audience, there is an increasing interest in procedures to analyze player behavior and the …
audience, there is an increasing interest in procedures to analyze player behavior and the …
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and
educational digital games offer many benefits to teaching and learning. With their potential …
educational digital games offer many benefits to teaching and learning. With their potential …
Miria: A mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data
In this paper, we present MIRIA, a Mixed Reality Interaction Analysis toolkit designed to
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
support the in-situ visual analysis of user interaction in mixed reality and multi-display …
Serious games analytics: Theoretical framework
Abstract “Serious Games” is a unique industry that is concerned with the training/learning
performance assessment of its clients. It is one of three digital technology industries (along …
performance assessment of its clients. It is one of three digital technology industries (along …
Player-driven game analytics: The case of guild wars 2
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …
the player's perspective is rarely considered as a driving factor, even though vast …
Damage optimization in video games: A player-driven co-creative approach
J Pfau, M Charan, E Kleinman… - Proceedings of the 2024 …, 2024 - dl.acm.org
The concept of dealing damage is established and widespread in video games. With
growing complexity and countless interactions in modern games, capturing how damage …
growing complexity and countless interactions in modern games, capturing how damage …
Measuring learning in digital games: Applying a game‐based assessment framework
Digital games (DGs) have the potential to immerse learners in simulated real‐world
environments that foster contextualised and active learning experiences. These also offer …
environments that foster contextualised and active learning experiences. These also offer …
How does it play better? exploring user testing and biometric storyboards in games user research
Improving game design is a hard task. Few methods are available in games user research
(GUR) to test formally how game designs work for players. In particular, the usefulness of …
(GUR) to test formally how game designs work for players. In particular, the usefulness of …
Modeling individual and team behavior through spatio-temporal analysis
Modeling players' behaviors in games has gained increased momentum in the past few
years. This area of research has wide applications, including modeling learners and …
years. This area of research has wide applications, including modeling learners and …