[HTML][HTML] Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design

P Chan, T Van Gerven, JL Dubois… - Computers and Education …, 2021 - Elsevier
Practical laboratory courses are an essential part of chemistry education. However, they can
be costly and time-consuming. They also require physical presence of the teacher and …

Success factors for serious games to enhance learning: a systematic review

WS Ravyse, A Seugnet Blignaut, V Leendertz… - Virtual Reality, 2017 - Springer
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …

A meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and …

RL Lamb, L Annetta, J Firestone, E Etopio - Computers in Human Behavior, 2018 - Elsevier
Educational games and simulations provide teachers with powerful tools for teaching
students in the sciences. Within the broad category of educational gaming, there are several …

Gamifying employer branding: An integrating framework and research propositions for a new HRM approach in the digitized economy

DM Küpper, K Klein, F Völckner - Human Resource Management Review, 2021 - Elsevier
The digital age calls for digital HRM approaches, as the “digitized” workforce confronts
companies with changing requirements regarding their human resource practices. Most …

[HTML][HTML] Measuring the effectiveness of virtual training: A systematic review

P Strojny, N Dużmańska-Misiarczyk - Computers & Education: X Reality, 2023 - Elsevier
The amount of research on virtual reality learning tools increases with time. Despite the
diverse environments and theoretical foundations, enough data have been accumulated in …

Simulations as practice‐based spaces to support elementary teachers in learning how to facilitate argumentation‐focused science discussions

JN Mikeska, H Howell - Journal of Research in Science …, 2020 - Wiley Online Library
In order to deepen students' understanding of natural phenomenon and how scientific
knowledge is constructed, it is critical that science teachers learn how to engage students in …

[HTML][HTML] “Gamificación” de la enseñanza para ciencia, tecnología, ingeniería y matemáticas: cartografía conceptual

MÁ Guzmán Rivera, A Escudero-Nahón… - Sinéctica, 2020 - scielo.org.mx
El propósito de esta investigación documental, realizada con el método de la cartografía
conceptual, fue hacer un estudio del término gamificación en el aprendizaje de la ciencia, la …

An examination of teachers' views on video games and learning: Establishing the Games and Literacy Education (GALE) scale

S von Gillern, A Olsen, B Nash, C Stufft - Computers & Education, 2024 - Elsevier
Teachers' views impact if and how technologies are integrated into classroom practice, and
research demonstrates that digital game-based learning can support student learning …

Understanding the role of simulations in K-12 mathematics and science teacher education: Outcomes from a teacher education simulation conference

J Mikeska, H Howell, L Dieker… - Contemporary Issues in …, 2021 - learntechlib.org
This article reports outcomes from a working conference focused on the role of simulations
in K-12 mathematics and science teacher education. The authors synthesized work shared …

Hazagora: will you survive the next disaster? – A serious game to raise awareness about geohazards and disaster risk reduction

S Mossoux, A Delcamp, S Poppe… - … Hazards and Earth …, 2016 - nhess.copernicus.org
Natural disasters are too often presented as resulting from extreme natural phenomena
affecting helpless populations, with people being insufficiently aware of the factors leading …