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Using gamification to support learning in K‐12 education: A systematic literature review
H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review
Y ** and practitioner perceptions
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …
effects is considerably smaller and further understanding of these effects is needed …
Gamification in higher education: The ECOn+ star battles
LR Murillo-Zamorano, JÁ López-Sánchez… - Computers & …, 2023 - Elsevier
Gamification is a thriving technique that has attracted attention in higher education. Despite
the increasing number of studies published in recent years, the problem is that the …
the increasing number of studies published in recent years, the problem is that the …
[HTML][HTML] Evaluation of the Use of Gamification in Language Learning for Students in Indonesia
M Mohzana - … Journal of Language and Ubiquitous Learning, 2023 - journal.ypidathu.or.id
Background. With the development of technology and students' preferences for digital
interactions, gamification offers an attractive alternative in increasing the effectiveness of …
interactions, gamification offers an attractive alternative in increasing the effectiveness of …
Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Gamification entails integrating game design elements, including rewards, points,
competition, and interactive challenges, into non-game contexts to engage and motivate …
competition, and interactive challenges, into non-game contexts to engage and motivate …
[HTML][HTML] Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
Gamification has become one of the main areas in information systems and human–
computer interaction research related to users' motivations and behaviors. Within this …
computer interaction research related to users' motivations and behaviors. Within this …
Interpreting the mixed model of sustained engagement in online gamified learning: A dual analysis based on MPLUS and FSQCA
F Li, H Zhang, CUI Wong, X Chen - Entertainment Computing, 2024 - Elsevier
This study investigates the intricate causal mechanisms of sustained engagement in long-
term online gamified learning among university students, situated within the theoretical …
term online gamified learning among university students, situated within the theoretical …
Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese
Gamification has become a significant direction in designing technologies, services,
products, organizational structures, and any human activities towards being more game-like …
products, organizational structures, and any human activities towards being more game-like …