[BOG][B] The sonification handbook
This chapter looks at a range of auditory display and sonification applications that have
tackled the problem of monitoring real-time data streams and concludes with some …
tackled the problem of monitoring real-time data streams and concludes with some …
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people
For people who suffer from a visual impairment, navigating in an unknown environment
represents a considerable challenge. To help them develop spatial orientation and mobility …
represents a considerable challenge. To help them develop spatial orientation and mobility …
Computer entertainment technologies for the visually impaired: an overview
Over the last years, works related to accessible technologies have increased both in number
and in quality. This work presents a series of articles which explore different trends in the …
and in quality. This work presents a series of articles which explore different trends in the …
Navigation with auditory cues in a virtual environment
The authors use 3D sound to help navigate an immersive virtual environment and report
results of user tests obtained with a game-like application. The results show that auditory …
results of user tests obtained with a game-like application. The results show that auditory …
Toward accessible 3D virtual environments for the blind and visually impaired
3D virtual environments are increasingly used for education, business and recreation but
are often inaccessible to users who are visually impaired, effectively creating a digital divide …
are often inaccessible to users who are visually impaired, effectively creating a digital divide …
Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems
The design of in-vehicle navigation systems fails to take into account the social nature of
driving and automobile navigation. In this paper, we consider navigation as a social activity …
driving and automobile navigation. In this paper, we consider navigation as a social activity …
[HTML][HTML] Interindividual differences influence multisensory processing during spatial navigation.
When moving through space, we encode multiple sensory cues that guide our orientation
through the environment. The integration between visual and self-motion cues is known to …
through the environment. The integration between visual and self-motion cues is known to …
Evaluating the effectiveness of redirected walking with auditory distractors for navigation in virtual environments
Many virtual locomotion interfaces allowing users to move in virtual reality have been built
and evaluated, such as redirected walking (RDW), walking-in-place (WIP), and joystick …
and evaluated, such as redirected walking (RDW), walking-in-place (WIP), and joystick …
Auditory display of vehicular environment
SF Kalik - US Patent 7,741,962, 2010 - Google Patents
An example apparatus for providing an audible signal representative of an environment
comprises a sensor system, and an audio system providing an audible signal to a person …
comprises a sensor system, and an audio system providing an audible signal to a person …
Exploring sonification map** strategies for spatial auditory guidance in immersive virtual environments
Spatial auditory cues are important for many tasks in immersive virtual environments,
especially guidance tasks. However, due to the limited fidelity of spatial sounds rendered by …
especially guidance tasks. However, due to the limited fidelity of spatial sounds rendered by …