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[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
[HTML][HTML] A conceptual framework for digital tax administration-A systematic review
Tax administrations worldwide have become highly digitised with a diverse and
sophisticated array of e-services to enhance the taxpayer experience. Nevertheless, given …
sophisticated array of e-services to enhance the taxpayer experience. Nevertheless, given …
Gamification during Covid-19: Promoting active learning and motivation in higher education
Virtual teaching modalities urgently implemented during the Covid-19 pandemic require
strategies to motivate students to participate actively in higher education. Our study found …
strategies to motivate students to participate actively in higher education. Our study found …
[HTML][HTML] A systematic analysis of digital tools for citizen participation
Despite the increasing use of digital tools for citizen participation, their ecosystem and
functionality remain underexplored. What digital tools exist, and how do they help citizens …
functionality remain underexplored. What digital tools exist, and how do they help citizens …
Virtual reality based metaverse of gamification
The Metaverse is a podium of user mesmerizing interactions in the virtual world with the
support of the Internet, software, and hardware required to create the exceptional immersive …
support of the Internet, software, and hardware required to create the exceptional immersive …
Gamification and gigification: A multidimensional theoretical approach
The main purpose of this paper is to explore the performance of white-collared gig workers
using three theoretical perspectives: knowledge-based view theory, employee engagement …
using three theoretical perspectives: knowledge-based view theory, employee engagement …
[HTML][HTML] Gamification as a teaching method to improve performance and motivation in tertiary education during COVID-19: A research study from Mexico
Gamification is usually understood as a pedagogical strategy that favors student
engagement and motivation. Traditionally it is composed of dynamics, mechanics, and …
engagement and motivation. Traditionally it is composed of dynamics, mechanics, and …
Game on! How gamified loyalty programs boost customer engagement value
Though gamified loyalty programs (GLPs), or loyalty programs that deploy gamified
elements, are increasingly adopted, academic acumen of customer engagement with GLPs …
elements, are increasingly adopted, academic acumen of customer engagement with GLPs …
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
As health and fitness applications (apps) take on larger markets, attracting and satisfying
users has become a crucial task. Gamification, a popular ancillary design used in various …
users has become a crucial task. Gamification, a popular ancillary design used in various …
[HTML][HTML] Exploring the influence of gamification-enabled customer experience on continuance intention towards digital platforms for e-government: An empirical …
Governments realize a significant gap exists between existing efforts in customer experience
and citizen expectations for implementing a digital platform in e-government (DPEG) …
and citizen expectations for implementing a digital platform in e-government (DPEG) …