On the psychological origins of tool use

M Mangalam, DM Fragaszy, JB Wagman… - Neuroscience & …, 2022 - Elsevier
The ubiquity of tool use in human life has generated multiple lines of scientific and
philosophical investigation to understand the development and expression of humans' …

Examining the effects of altered avatars on perception-action in virtual reality.

B Day, E Ebrahimi, LS Hartman… - Journal of …, 2019 - psycnet.apa.org
In virtual reality (VR), avatars are graphical representations of people. Previous research
highlights benefits of having a self-avatar when perceiving-acting while embedded in a …

Investigating the effects of anthropomorphic fidelity of self-avatars on near field depth perception in immersive virtual environments

E Ebrahimi, LS Hartman, A Robb… - … IEEE conference on …, 2018 - ieeexplore.ieee.org
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely
utilized for training. Previous research has shown that the matching of visual and …

[BOOK][B] Perception as Information Detection

JB Wagman, JJC Blau - 2019 - api.taylorfrancis.com
James J. Gibson began the preface to The Ecological Approach to Visual Perception
(1979/2015), by remarking “Vision is a strange and wonderful business.” This is no less true …

Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …

Empirically evaluating the effects of perceptual information channels on the size perception of tangibles in near-field virtual reality

AG de Siqueira, R Venkatakrishnan… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more
accessible. The success of applications combining 3D printed tangibles and VR often …

Rediscovering affordance: A reinforcement learning perspective

YC Liao, K Todi, A Acharya, A Keurulainen… - Proceedings of the …, 2022 - dl.acm.org
Affordance refers to the perception of possible actions allowed by an object. Despite its
relevance to human–computer interaction, no existing theory explains the mechanisms that …

Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr

A Bhargava, R Venkatakrishnan… - … on Visualization and …, 2021 - ieeexplore.ieee.org
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …

Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments

E Ebrahimi, A Robb, LS Hartman, CC Pagano… - Proceedings of the 15th …, 2018 - dl.acm.org
Research has shown that self-avatars (life-size representations of the user in Virtual Reality
(VR)) can affect how people perceive virtual environments. In this paper, we investigated …

Visual attention reveals affordances during Lower Palaeolithic stone tool exploration

M Silva-Gago, A Fedato, T Hodgson… - Archaeological and …, 2021 - Springer
Tools, which have a cognitive background rooted in our phylogenetic history, are essential
for humans to interact with their environment. One of the characteristics of human beings is …