On the psychological origins of tool use
The ubiquity of tool use in human life has generated multiple lines of scientific and
philosophical investigation to understand the development and expression of humans' …
philosophical investigation to understand the development and expression of humans' …
Examining the effects of altered avatars on perception-action in virtual reality.
In virtual reality (VR), avatars are graphical representations of people. Previous research
highlights benefits of having a self-avatar when perceiving-acting while embedded in a …
highlights benefits of having a self-avatar when perceiving-acting while embedded in a …
Investigating the effects of anthropomorphic fidelity of self-avatars on near field depth perception in immersive virtual environments
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely
utilized for training. Previous research has shown that the matching of visual and …
utilized for training. Previous research has shown that the matching of visual and …
[BOOK][B] Perception as Information Detection
James J. Gibson began the preface to The Ecological Approach to Visual Perception
(1979/2015), by remarking “Vision is a strange and wonderful business.” This is no less true …
(1979/2015), by remarking “Vision is a strange and wonderful business.” This is no less true …
Can i squeeze through? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived lateral passability in vr
With the popularity of Virtual Reality (VR) on the rise, creators from a variety of fields are
building increasingly complex experiences that allow users to express themselves more …
building increasingly complex experiences that allow users to express themselves more …
Empirically evaluating the effects of perceptual information channels on the size perception of tangibles in near-field virtual reality
Immersive Virtual Environments (IVEs) incorporating tangibles are becoming more
accessible. The success of applications combining 3D printed tangibles and VR often …
accessible. The success of applications combining 3D printed tangibles and VR often …
Rediscovering affordance: A reinforcement learning perspective
Affordance refers to the perception of possible actions allowed by an object. Despite its
relevance to human–computer interaction, no existing theory explains the mechanisms that …
relevance to human–computer interaction, no existing theory explains the mechanisms that …
Did i hit the door? effects of self-avatars and calibration in a person-plus-virtual-object system on perceived frontal passability in vr
The availability of new and improved display, tracking and input devices for Virtual Reality
experiences has facilitated the use of partial and full body self-avatars in interaction with …
experiences has facilitated the use of partial and full body self-avatars in interaction with …
Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments
Research has shown that self-avatars (life-size representations of the user in Virtual Reality
(VR)) can affect how people perceive virtual environments. In this paper, we investigated …
(VR)) can affect how people perceive virtual environments. In this paper, we investigated …
Visual attention reveals affordances during Lower Palaeolithic stone tool exploration
Tools, which have a cognitive background rooted in our phylogenetic history, are essential
for humans to interact with their environment. One of the characteristics of human beings is …
for humans to interact with their environment. One of the characteristics of human beings is …