A survey of interactive remote rendering systems

S Shi, CH Hsu - ACM Computing Surveys (CSUR), 2015 - dl.acm.org
Remote rendering means rendering 3D graphics on a computing device and displaying the
results on another computing device connected through a network. The concept was …

GuideRender: large-scale scene navigation based on multi-modal view frustum movement prediction

Y Qin, X Chi, B Sheng, RWH Lau - The Visual Computer, 2023 - Springer
Distributed parallel rendering provides a valuable way to navigate large-scale scenes.
However, previous works typically focused on outputting ultra-high-resolution images. In this …

CAVE2: a hybrid reality environment for immersive simulation and information analysis

A Febretti, A Nishimoto, T Thigpen… - … Reality of Virtual …, 2013 - spiedigitallibrary.org
Hybrid Reality Environments represent a new kind of visualization spaces that blur the line
between virtual environments and high resolution tiled display walls. This paper outlines the …

Shuffle net: An application of generalized perfect shuffles to multihop lightwave networks

MG Hluchyj, MJ Karol - Journal of Lightwave Technology, 1991 - ieeexplore.ieee.org
A multihop wavelength-division multiplexing (WDM) approach, referred to as Shuffle Net, for
achieving concurrency in distributed lightwave networks is proposed. A Shuffle Net can be …

SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays

T Marrinan, J Aurisano, A Nishimoto… - 10th IEEE …, 2014 - ieeexplore.ieee.org
Current web-based collaboration systems, such as Google Hangouts, WebEx, and Skype,
primarily enable single users to work with remote collaborators through video conferencing …

State‐of‐the‐art in GPU‐based large‐scale volume visualization

J Beyer, M Hadwiger, H Pfister - Computer Graphics Forum, 2015 - Wiley Online Library
This survey gives an overview of the current state of the art in GPU techniques for interactive
large‐scale volume visualization. Modern techniques in this field have brought about a sea …

Q-vr: system-level design for future mobile collaborative virtual reality

C ** cross-device multi-user interfaces (UIs) is a challenging problem. There are
numerous ways in which content and interactivity can be distributed. However, good …

CGLX: a scalable, high-performance visualization framework for networked display environments

KU Doerr, F Kuester - IEEE transactions on visualization and …, 2010 - ieeexplore.ieee.org
The Cross Platform Cluster Graphics Library (CGLX) is a flexible and transparent OpenGL-
based graphics framework for distributed, high-performance visualization systems. CGLX …

An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees

P Goswami, F Erol, R Mukhi, R Pajarola… - The Visual Computer, 2013 - Springer
We present an efficient technique for out-of-core multi-resolution construction and high
quality interactive visualization of massive point clouds. Our approach introduces a novel …