[KSIĄŻKA][B] Media marathoning: Immersions in morality

LG Perks - 2014 - books.google.com
Media Marathoning: Immersions in Morality is a scholarly study of the intense relationship
between reader and story world, analyzing the way audiences become absorbed in a fictive …

[KSIĄŻKA][B] Videogames and education

HJ Brown - 2014 - taylorfrancis.com
Video games challenge our notions of identity, creativity, and moral value, and provide a
powerful new avenue for teaching and learning. This book is a rich and provocative guide to …

The many faces of role-playing games

M Hitchens, A Drachen - International journal of role-playing, 2008 - journals.uu.se
Role-playing games have evolved into many forms in their thirty-year history. From the
traditional pen-and-paper form, that originated with Dungeons & Dragons, with a group of …

[KSIĄŻKA][B] Game time: Understanding temporality in video games

C Hanson - 2018 - books.google.com
Pausing, slowing, rewinding, replaying, reactivating, reanimating... Has manipulating video
game timelines altered our experience of time?“Compelling.”—Choice Video game scholar …

[KSIĄŻKA][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

Transportation or narrative completion? Attentiveness during binge-watching moderates regret

M Pittman, E Steiner - Social Sciences, 2019 - mdpi.com
Extant results on the binge-watching outcomes have been mixed. This study sought to
examine the crucial factor of attentiveness that might help to enhance viewer experience …

[KSIĄŻKA][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

[PDF][PDF] Map** time in video games

M Nitsche - Proceedings of DiGRA 2007 Conference: Situated Play, 2007 - dl.digra.org
Video games can position players in a specific time and space. This paper will argue that the
experiences of both are closely interdependent. As a consequence, we need to re-evaluate …

Game time: Modeling and analyzing time in multiplayer and massively multiplayer games

A Tychsen, M Hitchens - Games and Culture, 2009 - journals.sagepub.com
Game time is a core feature of game design and study, and forms part of the gaming
experience on a variety of levels. It can be viewed from multiple perspectives, for example …

Game space design foundations for trans-reality games

CA Lindley - Proceedings of the 2005 ACM SIGCHI International …, 2005 - dl.acm.org
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous,
location-based and mixed reality technical infrastructures to create game spaces that can …