[KSIĄŻKA][B] Media marathoning: Immersions in morality
LG Perks - 2014 - books.google.com
Media Marathoning: Immersions in Morality is a scholarly study of the intense relationship
between reader and story world, analyzing the way audiences become absorbed in a fictive …
between reader and story world, analyzing the way audiences become absorbed in a fictive …
[KSIĄŻKA][B] Videogames and education
HJ Brown - 2014 - taylorfrancis.com
Video games challenge our notions of identity, creativity, and moral value, and provide a
powerful new avenue for teaching and learning. This book is a rich and provocative guide to …
powerful new avenue for teaching and learning. This book is a rich and provocative guide to …
The many faces of role-playing games
Role-playing games have evolved into many forms in their thirty-year history. From the
traditional pen-and-paper form, that originated with Dungeons & Dragons, with a group of …
traditional pen-and-paper form, that originated with Dungeons & Dragons, with a group of …
[KSIĄŻKA][B] Game time: Understanding temporality in video games
C Hanson - 2018 - books.google.com
Pausing, slowing, rewinding, replaying, reactivating, reanimating... Has manipulating video
game timelines altered our experience of time?“Compelling.”—Choice Video game scholar …
game timelines altered our experience of time?“Compelling.”—Choice Video game scholar …
[KSIĄŻKA][B] A multimodal approach to video games and the player experience
W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …
studying video games which foregrounds the empirical study of the player experience. The …
Transportation or narrative completion? Attentiveness during binge-watching moderates regret
Extant results on the binge-watching outcomes have been mixed. This study sought to
examine the crucial factor of attentiveness that might help to enhance viewer experience …
examine the crucial factor of attentiveness that might help to enhance viewer experience …
[KSIĄŻKA][B] Videogames and agency
B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …
[PDF][PDF] Map** time in video games
M Nitsche - Proceedings of DiGRA 2007 Conference: Situated Play, 2007 - dl.digra.org
Video games can position players in a specific time and space. This paper will argue that the
experiences of both are closely interdependent. As a consequence, we need to re-evaluate …
experiences of both are closely interdependent. As a consequence, we need to re-evaluate …
Game time: Modeling and analyzing time in multiplayer and massively multiplayer games
Game time is a core feature of game design and study, and forms part of the gaming
experience on a variety of levels. It can be viewed from multiple perspectives, for example …
experience on a variety of levels. It can be viewed from multiple perspectives, for example …
Game space design foundations for trans-reality games
CA Lindley - Proceedings of the 2005 ACM SIGCHI International …, 2005 - dl.acm.org
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous,
location-based and mixed reality technical infrastructures to create game spaces that can …
location-based and mixed reality technical infrastructures to create game spaces that can …