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Animatable neural radiance fields for modeling dynamic human bodies
This paper addresses the challenge of reconstructing an animatable human model from a
multi-view video. Some recent works have proposed to decompose a non-rigidly deforming …
multi-view video. Some recent works have proposed to decompose a non-rigidly deforming …
Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
This paper addresses the challenge of novel view synthesis for a human performer from a
very sparse set of camera views. Some recent works have shown that learning implicit …
very sparse set of camera views. Some recent works have shown that learning implicit …
Neural human performer: Learning generalizable radiance fields for human performance rendering
In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human
performance using sparse multi-view cameras. Recently, several works have addressed this …
performance using sparse multi-view cameras. Recently, several works have addressed this …
Gfpose: Learning 3d human pose prior with gradient fields
Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose,
a versatile framework to model plausible 3D human poses for various applications. At the …
a versatile framework to model plausible 3D human poses for various applications. At the …
SPEC: Seeing people in the wild with an estimated camera
Due to the lack of camera parameter information for in-the-wild images, existing 3D human
pose and shape (HPS) estimation methods make several simplifying assumptions: weak …
pose and shape (HPS) estimation methods make several simplifying assumptions: weak …
[HTML][HTML] Towards efficient and photorealistic 3D human reconstruction: A brief survey
Reconstructing 3D digital models of humans from sensory data is a long-standing problem
in computer vision and graphics with a variety of applications in VR/AR, film production, and …
in computer vision and graphics with a variety of applications in VR/AR, film production, and …
Glamr: Global occlusion-aware human mesh recovery with dynamic cameras
We present an approach for 3D global human mesh recovery from monocular videos
recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions …
recorded with dynamic cameras. Our approach is robust to severe and long-term occlusions …
A-nerf: Articulated neural radiance fields for learning human shape, appearance, and pose
While deep learning reshaped the classical motion capture pipeline with feed-forward
networks, generative models are required to recover fine alignment via iterative refinement …
networks, generative models are required to recover fine alignment via iterative refinement …
Human movement datasets: An interdisciplinary sco** review
Movement dataset reviews exist but are limited in coverage, both in terms of size and
research discipline. While topic-specific reviews clearly have their merit, it is critical to have a …
research discipline. While topic-specific reviews clearly have their merit, it is critical to have a …
Egobody: Human body shape and motion of interacting people from head-mounted devices
Understanding social interactions from egocentric views is crucial for many applications,
ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to …
ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to …