Emerging technologies in K–12 education: A future HCI research agenda
This systematic map** review sheds light on how emerging technologies have been
introduced and taught in various K–12 learning settings, particularly with regard to artificial …
introduced and taught in various K–12 learning settings, particularly with regard to artificial …
Designing IoT applications in lower secondary schools
The paper reports on a case study where four groups of lower secondary school students
participated in a workshop and undertook the demanding role of designers of Internet of …
participated in a workshop and undertook the demanding role of designers of Internet of …
Foregrounding backstage activities for engaging children in a FabLab for STEM education
To tackle the worldwide shortage of graduates with a STEM diploma, governments are
allocating funds to STEM education. This article focuses on the potential of FabLabs in …
allocating funds to STEM education. This article focuses on the potential of FabLabs in …
Open design, inclusivity and the intersections of making
This paper presents insights from an ethnographic study with a diverse population of makers
in the city of Newcastle upon Tyne, UK. By engaging individuals, groups and communities …
in the city of Newcastle upon Tyne, UK. By engaging individuals, groups and communities …
[ΒΙΒΛΙΟ][B] Makers at school: L'apprendimento nell'era post-digitale
F Gratani - 2023 - library.oapen.org
I rapidi progressi tecnologici generano indubbiamente nuove opportunità in campo sociale
e educativo, ma aprono al contempo a nuove sfide nel modo di interpretare, comprendere e …
e educativo, ma aprono al contempo a nuove sfide nel modo di interpretare, comprendere e …
Designing internet of tangible things for children with hearing impairment
Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital
information using a physical environment. Therefore, TUIs connect a physical set of objects …
information using a physical environment. Therefore, TUIs connect a physical set of objects …
Game-based learning for iot: the tiles inventor toolkit
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things
(IoT) applications, as well as an instance of this particular pattern, namely the 'Tiles inventor …
(IoT) applications, as well as an instance of this particular pattern, namely the 'Tiles inventor …
On the importance of backstage activities for engaging children in a FabLab
To tackle the worldwide shortage of graduates with a STEM diploma, governments are
allocating funds to STEM education. This article focuses on the potential of FabLabs in …
allocating funds to STEM education. This article focuses on the potential of FabLabs in …
" Look at our smart shoe"-A scalable online concept for introducing design as part of computational thinking in grades 1-6
L Mannila, M Skog - Proceedings of the 22nd Annual ACM Interaction …, 2023 - dl.acm.org
While programming is a process covering many stages, many of the tasks K-12 students
meet at school are small with little need for, eg, analysis or design. These earlier phases are …
meet at school are small with little need for, eg, analysis or design. These earlier phases are …
Practice of Manufacturing Education Using an Art Work Based on Design Thinking
T ARAKAWA, J SUGIMORI - Journal of Japan Society for Design …, 2020 - jstage.jst.go.jp
This study examines the effect of manufacturing education based on design thinking on
mechanical engineering students using an artwork. A miniature movable sculpture based on …
mechanical engineering students using an artwork. A miniature movable sculpture based on …