Emerging technologies in K–12 education: A future HCI research agenda

M Van Mechelen, RC Smith, MM Schaper… - ACM Transactions on …, 2023 - dl.acm.org
This systematic map** review sheds light on how emerging technologies have been
introduced and taught in various K–12 learning settings, particularly with regard to artificial …

Designing IoT applications in lower secondary schools

A Mavroudi, M Divitini, F Gianni, S Mora… - 2018 IEEE Global …, 2018 - ieeexplore.ieee.org
The paper reports on a case study where four groups of lower secondary school students
participated in a workshop and undertook the demanding role of designers of Internet of …

Foregrounding backstage activities for engaging children in a FabLab for STEM education

K Dreessen, S Schepers - International Journal of Child-Computer …, 2019 - Elsevier
To tackle the worldwide shortage of graduates with a STEM diploma, governments are
allocating funds to STEM education. This article focuses on the potential of FabLabs in …

Open design, inclusivity and the intersections of making

D Green, D Kirk - Proceedings of the 2018 Designing Interactive Systems …, 2018 - dl.acm.org
This paper presents insights from an ethnographic study with a diverse population of makers
in the city of Newcastle upon Tyne, UK. By engaging individuals, groups and communities …

[ΒΙΒΛΙΟ][B] Makers at school: L'apprendimento nell'era post-digitale

F Gratani - 2023 - library.oapen.org
I rapidi progressi tecnologici generano indubbiamente nuove opportunità in campo sociale
e educativo, ma aprono al contempo a nuove sfide nel modo di interpretare, comprendere e …

Designing internet of tangible things for children with hearing impairment

S Cano, V Peñeñory, CA Collazos, S Albiol-Pérez - Information, 2020 - mdpi.com
Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital
information using a physical environment. Therefore, TUIs connect a physical set of objects …

Game-based learning for iot: the tiles inventor toolkit

A Mavroudi, M Divitini, S Mora, F Gianni - … Technologies and Learning …, 2018 - Springer
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things
(IoT) applications, as well as an instance of this particular pattern, namely the 'Tiles inventor …

On the importance of backstage activities for engaging children in a FabLab

K Dreessen, S Schepers - Proceedings of the Conference on Creativity …, 2018 - dl.acm.org
To tackle the worldwide shortage of graduates with a STEM diploma, governments are
allocating funds to STEM education. This article focuses on the potential of FabLabs in …

" Look at our smart shoe"-A scalable online concept for introducing design as part of computational thinking in grades 1-6

L Mannila, M Skog - Proceedings of the 22nd Annual ACM Interaction …, 2023 - dl.acm.org
While programming is a process covering many stages, many of the tasks K-12 students
meet at school are small with little need for, eg, analysis or design. These earlier phases are …

Practice of Manufacturing Education Using an Art Work Based on Design Thinking

T ARAKAWA, J SUGIMORI - Journal of Japan Society for Design …, 2020 - jstage.jst.go.jp
This study examines the effect of manufacturing education based on design thinking on
mechanical engineering students using an artwork. A miniature movable sculpture based on …