[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …
which often leads to participant disengagement. This, in turn, may negatively impact data …
Gamification: A cognitive-emotional view
Successful gamified systems engage players by eliciting their positive and negative
emotions. However, prior literature provides little guidance on how to create emotional …
emotions. However, prior literature provides little guidance on how to create emotional …
[HTML][HTML] Game elements enhance engagement and mitigate attrition in online learning tasks
A growing body of literature suggests that adding game elements to learning tasks indirectly
influences the learning process by increasing engagement with the tasks. The present study …
influences the learning process by increasing engagement with the tasks. The present study …
Serious games in K-12 education: Benefits and impacts on students with attention, memory and developmental disabilities
Serious games in K-12 education: Benefits and impacts on students with attention, memory and
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …
[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …
of game elements) to computerized cognitive training. The introduction of targeted …
[HTML][HTML] Develo** theory-driven, evidence-based serious games for health: framework based on research community insights
S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …
has gained significant traction among a growing community of researchers, developers, and …
[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study
A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …
presented in a monotonous manner, features that lead to participant boredom and …
Measuring the impacts of virtual reality games on cognitive ability using EEG signals and game performance data
B Wan, Q Wang, K Su, C Dong, W Song, M Pang - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has been widely used in training and enhancing cognitive ability, such as
working memory and attention. For example, 3D games can enhance participants' working …
working memory and attention. For example, 3D games can enhance participants' working …
Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
[PDF][PDF] Training computational thinking: Game-based unplugged and plugged-in activities in primary school
Computational thinking (CT) denotes the idea of develo** a generic solution to a problem
by decomposing it, identifying relevant variables and patterns, and deriving an algorithmic …
by decomposing it, identifying relevant variables and patterns, and deriving an algorithmic …