[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy

J Lumsden, EA Edwards, NS Lawrence… - JMIR serious …, 2016 - games.jmir.org
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …

Gamification: A cognitive-emotional view

JK Mullins, R Sabherwal - Journal of Business Research, 2020 - Elsevier
Successful gamified systems engage players by eliciting their positive and negative
emotions. However, prior literature provides little guidance on how to create emotional …

[HTML][HTML] Game elements enhance engagement and mitigate attrition in online learning tasks

SE Huber, R Cortez, K Kiili, A Lindstedt… - Computers in Human …, 2023 - Elsevier
A growing body of literature suggests that adding game elements to learning tasks indirectly
influences the learning process by increasing engagement with the tasks. The present study …

Serious games in K-12 education: Benefits and impacts on students with attention, memory and developmental disabilities

G Papanastasiou, A Drigas, C Skianis, MD Lytras - Program, 2017 - emerald.com
Serious games in K-12 education: Benefits and impacts on students with attention, memory and
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …

[HTML][HTML] The effects of gamification on computerized cognitive training: systematic review and meta-analysis

JF Vermeir, MJ White, D Johnson, G Crombez… - JMIR serious …, 2020 - games.jmir.org
Background There has been a growing interest in the application of gamification (ie, the use
of game elements) to computerized cognitive training. The introduction of targeted …

[HTML][HTML] Develo** theory-driven, evidence-based serious games for health: framework based on research community insights

S Verschueren, C Buffel, G Vander Stichele - JMIR serious games, 2019 - games.jmir.org
Background The idea of using serious games to effectuate better outcomes in health care
has gained significant traction among a growing community of researchers, developers, and …

[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study

A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …

Measuring the impacts of virtual reality games on cognitive ability using EEG signals and game performance data

B Wan, Q Wang, K Su, C Dong, W Song, M Pang - IEEE Access, 2021 - ieeexplore.ieee.org
Gamification has been widely used in training and enhancing cognitive ability, such as
working memory and attention. For example, 3D games can enhance participants' working …

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …

[PDF][PDF] Training computational thinking: Game-based unplugged and plugged-in activities in primary school

K Tsarava, K Moeller, N Pinkwart, M Butz… - … conference on games …, 2017 - researchgate.net
Computational thinking (CT) denotes the idea of develo** a generic solution to a problem
by decomposing it, identifying relevant variables and patterns, and deriving an algorithmic …