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[Књига][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
[HTML][HTML] Evolution and trends in sign Language Avatar systems: Unveiling a 40-Year journey via systematic review
Sign language (SL) avatar systems aid communication between the hearing and deaf
communities. Despite technological progress, there is a lack of a standardized avatar …
communities. Despite technological progress, there is a lack of a standardized avatar …
Examining the use of nonverbal communication in virtual agents
Virtual agents are systems that add a social dimension to computing, often featuring not only
natural language input but also an embodiment or avatar. This allows them to take on a …
natural language input but also an embodiment or avatar. This allows them to take on a …
All together now: Introducing the virtual human toolkit
While virtual humans are proven tools for training, education and research, they are far from
realizing their full potential. Advances are needed in individual capabilities, such as …
realizing their full potential. Advances are needed in individual capabilities, such as …
Virtual character performance from speech
We demonstrate a method for generating a 3D virtual character performance from the audio
signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic …
signal by inferring the acoustic and semantic properties of the utterance. Through a prosodic …
Evaluating the effect of gesture and language on personality perception in conversational agents
A significant goal in multi-modal virtual agent research is to determine how to vary
expressive qualities of a character so that it is perceived in a desired way. The “Big Five” …
expressive qualities of a character so that it is perceived in a desired way. The “Big Five” …
Gesture and emotion: Can basic gestural form features discriminate emotions?
The question how exactly gesture and emotion are interrelated is still sparsely covered in
research, yet highly relevant for building affective artificial agents. In our study, we …
research, yet highly relevant for building affective artificial agents. In our study, we …
The SEMAINE API: Towards a Standards‐Based Framework for Building Emotion‐Oriented Systems
M Schröder - Advances in Human‐Computer Interaction, 2010 - Wiley Online Library
This paper presents the SEMAINE API, an open source framework for building emotion‐
oriented systems. By encouraging and simplifying the use of standard representation …
oriented systems. By encouraging and simplifying the use of standard representation …
Supporting sign language narrations in the museum
The accessibility of Cultural Heritage content for the diverse user population visiting Cultural
Heritage Institutions and accessing content online has not been thoroughly discussed …
Heritage Institutions and accessing content online has not been thoroughly discussed …
Assessing the impact of hand motion on virtual character personality
Designing virtual characters that are capable of conveying a sense of personality is
important for generating realistic experiences, and thus a key goal in computer animation …
important for generating realistic experiences, and thus a key goal in computer animation …