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Usability research in educational technology: A state-of-the-art systematic review
This paper presents a systematic literature review characterizing the methodological
properties of usability studies conducted on educational and learning technologies in the …
properties of usability studies conducted on educational and learning technologies in the …
A sco** review of the metaverse for software engineering education: Overview, challenges, and opportunities
Abstract In the Software Engineering Education (SEE) context, virtual worlds have been
used in order to improve learning outcomes. However, there is a gap in the literature in order …
used in order to improve learning outcomes. However, there is a gap in the literature in order …
[PDF][PDF] The affordances and challenges of virtual reality for language teaching.
There is relatively little research on how teachers can prepare to teach languages using
Virtual Reality (VR) applications. There is also little longitudinal research on student self …
Virtual Reality (VR) applications. There is also little longitudinal research on student self …
Perspective: Narrative storyliving in virtual reality design
The development and relative affordability of Virtual Reality in recent years have provided
opportunities to experience representations of both concrete and abstract situations; from …
opportunities to experience representations of both concrete and abstract situations; from …
E-gaze: Gaze estimation with event camera
Near-eye gaze estimation is a task that maps the recording of an eye captured by an
adjacent camera to the direction of a person's gaze in space. In contrast to frame-based …
adjacent camera to the direction of a person's gaze in space. In contrast to frame-based …
Virtual Reality für Schüler: innen: Ein «Beipackzettel» für die Durchführung immersiver Lernszenarien im schulischen Kontext
Abstract Immersiven Technologien wie Virtual Reality (VR) wird aktuell in allen
Bildungsbereichen ein grosses Potenzial als Bildungstechnologien und Lernmedien …
Bildungsbereichen ein grosses Potenzial als Bildungstechnologien und Lernmedien …
Immersive learning frameworks: A systematic literature review
FA Fernandes, CSC Rodrigues… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Contribution: This secondary study examines the literature on immersive learning
frameworks and reviews their state of the art. Frameworks have been categorized according …
frameworks and reviews their state of the art. Frameworks have been categorized according …
Bringing the metaverse to higher education: engaging university students in virtual worlds
This chapter provides a case study on the use of a virtual world as the predominant
mechanism for interacting with university students. In the Autumn Semester 2020, 49 …
mechanism for interacting with university students. In the Autumn Semester 2020, 49 …
A case study on student experiences of social VR in a remote STEM classroom
Extended reality (XR) technologies continue gaining traction in multiple higher education
contexts. As XR becomes more commercially accessible to students and universities, its …
contexts. As XR becomes more commercially accessible to students and universities, its …
[HTML][HTML] Unveiling the synergy of peer feedback and the Metaverse
Undeniably, technology has become an integral part of education across all disciplines.
Over the past decades, significant technological advancements, such as the normalization of …
Over the past decades, significant technological advancements, such as the normalization of …