Usability research in educational technology: A state-of-the-art systematic review

J Lu, M Schmidt, M Lee, R Huang - Educational technology research and …, 2022 - Springer
This paper presents a systematic literature review characterizing the methodological
properties of usability studies conducted on educational and learning technologies in the …

A sco** review of the metaverse for software engineering education: Overview, challenges, and opportunities

FA Fernandes, CML Werner - PRESENCE: Virtual and Augmented …, 2022 - direct.mit.edu
Abstract In the Software Engineering Education (SEE) context, virtual worlds have been
used in order to improve learning outcomes. However, there is a gap in the literature in order …

[PDF][PDF] The affordances and challenges of virtual reality for language teaching.

N Cowie, M Alizadeh - International Journal of TESOL Studies, 2022 - researchgate.net
There is relatively little research on how teachers can prepare to teach languages using
Virtual Reality (VR) applications. There is also little longitudinal research on student self …

Perspective: Narrative storyliving in virtual reality design

M Vallance, PA Towndrow - Frontiers in virtual reality, 2022 - frontiersin.org
The development and relative affordability of Virtual Reality in recent years have provided
opportunities to experience representations of both concrete and abstract situations; from …

E-gaze: Gaze estimation with event camera

N Li, M Chang, A Raychowdhury - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Near-eye gaze estimation is a task that maps the recording of an eye captured by an
adjacent camera to the direction of a person's gaze in space. In contrast to frame-based …

Virtual Reality für Schüler: innen: Ein «Beipackzettel» für die Durchführung immersiver Lernszenarien im schulischen Kontext

R Zender, J Buchner, C Schäfer… - … : Zeitschrift für Theorie …, 2022 - medienpaed.com
Abstract Immersiven Technologien wie Virtual Reality (VR) wird aktuell in allen
Bildungsbereichen ein grosses Potenzial als Bildungstechnologien und Lernmedien …

Immersive learning frameworks: A systematic literature review

FA Fernandes, CSC Rodrigues… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Contribution: This secondary study examines the literature on immersive learning
frameworks and reviews their state of the art. Frameworks have been categorized according …

Bringing the metaverse to higher education: engaging university students in virtual worlds

GE Burnett, C Harvey, R Kay - … and use cases on extended reality for …, 2022 - igi-global.com
This chapter provides a case study on the use of a virtual world as the predominant
mechanism for interacting with university students. In the Autumn Semester 2020, 49 …

A case study on student experiences of social VR in a remote STEM classroom

GW Young, NC O'Dwyer, A Smolic - Extended Abstracts of the 2023 CHI …, 2023 - dl.acm.org
Extended reality (XR) technologies continue gaining traction in multiple higher education
contexts. As XR becomes more commercially accessible to students and universities, its …

[HTML][HTML] Unveiling the synergy of peer feedback and the Metaverse

JG Wu, Z Yang, S Wu, D Zou - Computers & Education: X Reality, 2024 - Elsevier
Undeniably, technology has become an integral part of education across all disciplines.
Over the past decades, significant technological advancements, such as the normalization of …