Augmented reality in the tourism industry: A multi-stakeholder analysis of museums

F Serravalle, A Ferraris, D Vrontis, A Thrassou… - Tourism Management …, 2019 - Elsevier
In places of tourist interest and attractions, such as museums, Augmented Reality (AR) is an
emerging technology that enhances (through additional digital contents) and leverages …

[PDF][PDF] Augmented reality: Applications, challenges and future trends

M Mekni, A Lemieux - Applied computational science, 2014 - researchgate.net
Augmented reality, in which virtual content is seamlessly integrated with displays of real-
world scenes, is a growing area of interactive design. With the rise of personal mobile …

Optimal learning environments to promote student engagement

DJ Shernoff - 2013 - Springer
During the high school years, most students go to school every weekday, enjoy socializing
with their friends, and bide their time semi-attentively in most subjects until the school bell …

Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum

KE Chang, CT Chang, HT Hou, YT Sung, HL Chao… - Computers & …, 2014 - Elsevier
A mobile guide system that integrates art appreciation instruction with augmented reality
(AR) was designed as an auxiliary tool for painting appreciation, and the learning …

Tangible globes for data visualisation in augmented reality

KA Satriadi, J Smiley, B Ens, M Cordeil… - Proceedings of the …, 2022 - dl.acm.org
Head-mounted augmented reality (AR) displays allow for the seamless integration of virtual
visualisation with contextual tangible references, such as physical (tangible) globes. We …

ARtention: A design space for gaze-adaptive user interfaces in augmented reality

K Pfeuffer, Y Abdrabou, A Esteves, R Rivu… - Computers & …, 2021 - Elsevier
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …

Flow in schools: Cultivating engaged learners and optimal learning environments

DJ Shernoff, M Csikszentmihalyi - Handbook of positive …, 2009 - api.taylorfrancis.com
Educators have oft en observed that children have limitless curiosity and thirst for knowledge
before they enter school (eg, Jackson, 1968). Several years later, those same children can …

What is the difference between augmented reality and 2D navigation electronic maps in pedestrian wayfinding?

W Dong, Y Wu, T Qin, X Bian, Y Zhao, Y He… - Cartography and …, 2021 - Taylor & Francis
Augmented reality (AR) navigation aids have become widely used in pedestrian navigation,
yet few studies have verified their usability from the perspective of human spatial cognition …

Interactive virtual technologies in engineering education: Why not 360° videos?

MG Violante, E Vezzetti, P Piazzolla - International Journal on Interactive …, 2019 - Springer
Interactive learning experiences are becoming the standard for today's 'tech-
savvy'generation of students and an important issue for research in instructional technology …

[PDF][PDF] Video game-based education in mechanical engineering: A look at student engagement

BD Coller, DJ Shernoff - International Journal of Engineering …, 2009 - academia.edu
One of the core courses in the undergraduate mechanical engineering curriculum has been
completely redesigned. In the new numerical methods course, all assignments and learning …