A review on crowd simulation and modeling

S Yang, T Li, X Gong, B Peng, J Hu - Graphical Models, 2020 - Elsevier
Crowd simulation has emerged in the last decade as a widely used method of visual effects,
computer games, and urban planning, etc. The improvement of hardware performance and …

Crowd simulation and its applications: Recent advances

ML Xu, H Jiang, XG **, Z Deng - Journal of Computer Science and …, 2014 - Springer
This article surveys the state-of-the-art crowd simulation techniques and their selected
applications, with its focus on our recent research advances in this rapidly growing research …

A synthetic-vision based steering approach for crowd simulation

J Ondřej, J Pettré, AH Olivier, S Donikian - ACM Transactions on …, 2010 - dl.acm.org
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the
perceived environment to achieve collision-free navigation. In crowds, in spite of the …

Clearpath: highly parallel collision avoidance for multi-agent simulation

SJ Guy, J Chhugani, C Kim, N Satish, M Lin… - Proceedings of the …, 2009 - dl.acm.org
We present a new local collision avoidance algorithm between multiple agents for real-time
simulations. Our approach extends the notion of velocity obstacles from robotics and …

Algorithms for microscopic crowd simulation: Advancements in the 2010s

W Van Toll, J Pettré - Computer Graphics Forum, 2021 - Wiley Online Library
The real‐time simulation of human crowds has many applications. Simulating how the
people in a crowd move through an environment is an active and ever‐growing research …

Parameter estimation and comparative evaluation of crowd simulations

D Wolinski, S J. Guy, AH Olivier, M Lin… - Computer Graphics …, 2014 - Wiley Online Library
We present a novel framework to evaluate multi‐agent crowd simulation algorithms based
on real‐world observations of crowd movements. A key aspect of our approach is to enable …

Experiment-based modeling, simulation and validation of interactions between virtual walkers

J Pettré, J Ondřej, AH Olivier, A Cretual… - Proceedings of the 2009 …, 2009 - dl.acm.org
An interaction occurs between two humans when they walk with converging trajectories.
They need to adapt their motion in order to avoid and cross one another at respectful …

Menge: A modular framework for simulating crowd movement

S Curtis, A Best, D Manocha - Collective Dynamics, 2016 - collective-dynamics.eu
We present Menge, a cross-platform, extensible, modular framework for simulating
pedestrian movement in a crowd. Menge's architecture is inspired by an implicit …

Hybrid long-range collision avoidance for crowd simulation

A Golas, R Narain, M Lin - … of the ACM SIGGRAPH symposium on …, 2013 - dl.acm.org
Local collision avoidance algorithms in crowd simulation often ignore agents beyond a
neighborhood of a certain size. This cutoff can result in sharp changes in trajectory when …

Gradient‐based steering for vision‐based crowd simulation algorithms

TB Dutra, R Marques… - Computer graphics …, 2017 - Wiley Online Library
Most recent crowd simulation algorithms equip agents with a synthetic vision component for
steering. They offer promising perspectives through a more realistic simulation of the way …