A review on crowd simulation and modeling
S Yang, T Li, X Gong, B Peng, J Hu - Graphical Models, 2020 - Elsevier
Crowd simulation has emerged in the last decade as a widely used method of visual effects,
computer games, and urban planning, etc. The improvement of hardware performance and …
computer games, and urban planning, etc. The improvement of hardware performance and …
Crowd simulation and its applications: Recent advances
This article surveys the state-of-the-art crowd simulation techniques and their selected
applications, with its focus on our recent research advances in this rapidly growing research …
applications, with its focus on our recent research advances in this rapidly growing research …
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the
perceived environment to achieve collision-free navigation. In crowds, in spite of the …
perceived environment to achieve collision-free navigation. In crowds, in spite of the …
Clearpath: highly parallel collision avoidance for multi-agent simulation
We present a new local collision avoidance algorithm between multiple agents for real-time
simulations. Our approach extends the notion of velocity obstacles from robotics and …
simulations. Our approach extends the notion of velocity obstacles from robotics and …
Algorithms for microscopic crowd simulation: Advancements in the 2010s
The real‐time simulation of human crowds has many applications. Simulating how the
people in a crowd move through an environment is an active and ever‐growing research …
people in a crowd move through an environment is an active and ever‐growing research …
Parameter estimation and comparative evaluation of crowd simulations
We present a novel framework to evaluate multi‐agent crowd simulation algorithms based
on real‐world observations of crowd movements. A key aspect of our approach is to enable …
on real‐world observations of crowd movements. A key aspect of our approach is to enable …
Experiment-based modeling, simulation and validation of interactions between virtual walkers
An interaction occurs between two humans when they walk with converging trajectories.
They need to adapt their motion in order to avoid and cross one another at respectful …
They need to adapt their motion in order to avoid and cross one another at respectful …
Menge: A modular framework for simulating crowd movement
We present Menge, a cross-platform, extensible, modular framework for simulating
pedestrian movement in a crowd. Menge's architecture is inspired by an implicit …
pedestrian movement in a crowd. Menge's architecture is inspired by an implicit …
Hybrid long-range collision avoidance for crowd simulation
Local collision avoidance algorithms in crowd simulation often ignore agents beyond a
neighborhood of a certain size. This cutoff can result in sharp changes in trajectory when …
neighborhood of a certain size. This cutoff can result in sharp changes in trajectory when …
Gradient‐based steering for vision‐based crowd simulation algorithms
TB Dutra, R Marques… - Computer graphics …, 2017 - Wiley Online Library
Most recent crowd simulation algorithms equip agents with a synthetic vision component for
steering. They offer promising perspectives through a more realistic simulation of the way …
steering. They offer promising perspectives through a more realistic simulation of the way …