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Machine learning for human emotion recognition: a comprehensive review
Emotion is an interdisciplinary research field investigated by many research areas such as
psychology, philosophy, computing, and others. Emotions influence how we make …
psychology, philosophy, computing, and others. Emotions influence how we make …
Gamified devices for stroke rehabilitation: A systematic review
JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …
permanent disability. Gamification, the integration of game elements into non-game …
Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review
C Zhang, S Yu - Games for Health Journal, 2024 - liebertpub.com
Virtual reality (VR) technology has experienced a steady rise and has been widely applied
in the field of rehabilitation. The integration of VR technology in rehabilitation has shown …
in the field of rehabilitation. The integration of VR technology in rehabilitation has shown …
[HTML][HTML] ARMIA: a sensorized arm wearable for motor rehabilitation
In this paper, we present ARMIA: a sensorized arm wearable that includes a combination of
inertial and sEMG sensors to interact with serious games in telerehabilitation setups. This …
inertial and sEMG sensors to interact with serious games in telerehabilitation setups. This …
Dynamic Difficulty Adaptation Based on Stress Detection for a Virtual Reality Video Game: A Pilot Study
CE Orozco-Mora, RQ Fuentes-Aguilar… - Electronics, 2024 - mdpi.com
Virtual reality (VR) is continuing to grow as more affordable technological devices become
available. Video games are one of the most profitable applications, while rehabilitation has …
available. Video games are one of the most profitable applications, while rehabilitation has …
Design and evaluation of a self-adaptive strategy for movement modulation in virtual rehabilitation
Compared with conventional virtual rehabilitation programs, the self-adaptive virtual
rehabilitation system has the advantage of dynamically adjusting the training difficulty …
rehabilitation system has the advantage of dynamically adjusting the training difficulty …
[Retracted] Clinical Effect of Virtual Reality Technology on Rehabilitation Training of Sports Injury
J Chen - Journal of Healthcare Engineering, 2021 - Wiley Online Library
In order to make most patients recover most of their limb functions after rehabilitation
training, virtual reality technology is an emerging human‐computer interaction technology …
training, virtual reality technology is an emerging human‐computer interaction technology …
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
Water's pleasant nature and associated health benefits have captivated the interest of HCI
researchers. Prior WaterHCI work mainly focused on advancing instrumental applications …
researchers. Prior WaterHCI work mainly focused on advancing instrumental applications …
[PDF][PDF] Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context–A Narrative Review
G Sgubin, M Deodato, L Murena - GESTALT THEORY, 2023 - sciendo.com
Gamification is defined as the use of game design principles to modify people's thinking and
behavior. This could be a promising approach in the field of rehabilitation. While many …
behavior. This could be a promising approach in the field of rehabilitation. While many …
Conception et développement d'un environnement de rééducation fonctionnelle personnalisée basé sur la réalité virtuelle
A Bouatrous - 2024 - theses.hal.science
L'accident vasculaire cérébral (AVC) est une cause majeure de décès et d'invalidité,
souvent suivie de séquelles telles que l'hémiparésie des membres supérieurs, qui a un …
souvent suivie de séquelles telles que l'hémiparésie des membres supérieurs, qui a un …