Machine learning for human emotion recognition: a comprehensive review

EMG Younis, S Mohsen, EH Houssein… - Neural Computing and …, 2024 - Springer
Emotion is an interdisciplinary research field investigated by many research areas such as
psychology, philosophy, computing, and others. Emotions influence how we make …

Gamified devices for stroke rehabilitation: A systematic review

JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …

Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review

C Zhang, S Yu - Games for Health Journal, 2024 - liebertpub.com
Virtual reality (VR) technology has experienced a steady rise and has been widely applied
in the field of rehabilitation. The integration of VR technology in rehabilitation has shown …

[HTML][HTML] ARMIA: a sensorized arm wearable for motor rehabilitation

GJ Garcia, A Alepuz, G Balastegui, L Bernat, J Mortes… - Biosensors, 2022 - mdpi.com
In this paper, we present ARMIA: a sensorized arm wearable that includes a combination of
inertial and sEMG sensors to interact with serious games in telerehabilitation setups. This …

Dynamic Difficulty Adaptation Based on Stress Detection for a Virtual Reality Video Game: A Pilot Study

CE Orozco-Mora, RQ Fuentes-Aguilar… - Electronics, 2024 - mdpi.com
Virtual reality (VR) is continuing to grow as more affordable technological devices become
available. Video games are one of the most profitable applications, while rehabilitation has …

Design and evaluation of a self-adaptive strategy for movement modulation in virtual rehabilitation

L Wang, M Huang, J Liu, S **ao… - 2024 16th International …, 2024 - ieeexplore.ieee.org
Compared with conventional virtual rehabilitation programs, the self-adaptive virtual
rehabilitation system has the advantage of dynamically adjusting the training difficulty …

[Retracted] Clinical Effect of Virtual Reality Technology on Rehabilitation Training of Sports Injury

J Chen - Journal of Healthcare Engineering, 2021 - Wiley Online Library
In order to make most patients recover most of their limb functions after rehabilitation
training, virtual reality technology is an emerging human‐computer interaction technology …

Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System

MF Montoya, YY Ji, R Wee, N Overdevest… - Proceedings of the …, 2023 - dl.acm.org
Water's pleasant nature and associated health benefits have captivated the interest of HCI
researchers. Prior WaterHCI work mainly focused on advancing instrumental applications …

[PDF][PDF] Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context–A Narrative Review

G Sgubin, M Deodato, L Murena - GESTALT THEORY, 2023 - sciendo.com
Gamification is defined as the use of game design principles to modify people's thinking and
behavior. This could be a promising approach in the field of rehabilitation. While many …

Conception et développement d'un environnement de rééducation fonctionnelle personnalisée basé sur la réalité virtuelle

A Bouatrous - 2024 - theses.hal.science
L'accident vasculaire cérébral (AVC) est une cause majeure de décès et d'invalidité,
souvent suivie de séquelles telles que l'hémiparésie des membres supérieurs, qui a un …